Forum Replies Created

Page 16 of 79
  • Serge Hamad

    March 18, 2008 at 11:15 pm in reply to: Mixing the 3d worlds

    Hi,

    -Go to the Set-Up window then click on Object>Create 3D Primitive.

    -Invigorator creates a sphere by default, Click on the Object tab change the sphere to a plane in the menu that says “Sphere” (right under the Stats menu).

    -Now alter the width and height of your plane to make it match the size of your green screen clip.

    -Select your plane and place it on top of your column. (Use the manipulation tools for this).

    -Map your plane with your clip & check the “Absolute Color” option to avoid highlights and such.

    Does this help?

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 18, 2008 at 5:03 pm in reply to: Mixing the 3d worlds

    Hi April,

    As Jon already mentioned I would create a plane inside of Invigorator, place it on top of one of the giant pillars and texture map the plane with the green screen footage using the absolute color feature.

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 17, 2008 at 10:49 pm in reply to: Welcome Darby Edelen to the AE Forum Leadership team

    Hey Darby, A big welcome!

    It has always been a pleasure to read your posts;-)

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 17, 2008 at 1:03 am in reply to: parent-child

    Glad to hear it worked out for you!

    Kurt, could you please shoot me an e-mail? I got something for ya. (serge at nyc-visual dot com)

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 15, 2008 at 7:16 am in reply to: parent-child

    Hi Kurt,

    You are right; You can’t.

    What could work (Depending on your anim) would be to leave your vehicle in one set then assign each wheel to a different one.

    To have the wheels follow the position of your vehicle you would need to parent the position parameters of each wheel to the vehicle’s position parameters. Use the pick wipe to create the expressions. You would then only need to animate the rotation axis of your wheels.

    Now another way would be to create layer maps for your wheels and rotate the maps instead of the wheels. This would allow you to keep everything in one set. You don’t necessarily need to map the real 3D wheels, you could maybe just attach circular objects to them and texture map the circles. Motion blur would in this case be your best friend;-)

    I hope this may help. If not, give us more details on your animation or send me the project if you like.

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 13, 2008 at 6:05 am in reply to: Who Needs a Website?

    Rainer Fassbinder couldn’t have done better!

    I love the clip! Self destructive indeed. But full of “Let’s Do It!” energy.

    Thanks for sharing

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 11, 2008 at 5:21 am in reply to: Adobe After Effects Transfer Mode

    Hey,

    Use the HELP. You will be amazed about the amount of info you can find at the click of a button;-)

    Search for “Blending Modes” you should find a gallery and each mode explained in detail.

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 10, 2008 at 9:35 pm in reply to: Giving 3D text reflection and metal look…

    Hi Adam,

    I was talking about Layer Mapping.

    Try this:

    -Create a new comp 800 X 800.

    -Create a black solid and apply 2 sessions of the lens flare effect.

    -Move the center of your lens flares so the rays cover the entire comp.

    -Apply now the Colorama effect and set the Output cycle to Solarize Grey to get rid of the color.

    -Now nest this comp in your main comp, switch off its visibility icon and assign it as a layer map using the Invigorator layer map menu.

    -Open the set-up window, select your text give it a black color in the material editor and assign your layer map as a reflection material. Set the reflectivity value to 100% and drop your material on your text.

    Now your text should look like chrome. I would advise you to use different maps for the faces and edges. The one for the edges should be wider. Scaling down the Lens flare layer playing with brightness, Colorama etc… would also give you more control.

    Here is an aep for you that only took 10 min to create so I am sure you could do better:

    https://www.nyc-visual.com/Chrome.zip

    Looks like this:
    https://www.nyc-visual.com/Chrome.mov

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 10, 2008 at 4:52 am in reply to: Giving 3D text reflection and metal look…

    Humm… You are confusing me a little. The tutorial you are referring to helps a great deal to create a fake reflection like on a plane but not on your text.

    If you are after a chrome look etc…check out the following thread:
    https://forums.creativecow.net/readpost/41/858761

    In case you are new to Invigorator and need more details just let us know and we will be glad to help with a step by step instruction.

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

  • Serge Hamad

    March 8, 2008 at 12:16 am in reply to: mirrored reflections

    Hi Kurt! Nice to see you around!

    There are two things you must consider when working with reflection maps:

    -To avoid the blurred look your object should have a very dark color. Black works best.

    -To have more control on what is reflected on an object best is to use a comp as a layer map, add your environment to this comp and scale it way down until you see a clear reproduction of your map on your 3D object.

    Does this help or did I misunderstood something?

    Salut,
    Serge

    Invigorator/Proanimator Training: https://library.creativecow.net/articles/hamad_serge/invig_training.php

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