Sean Morton
Forum Replies Created
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Hi again Ted
I can do that and collect, however its 355 MB. A little high to upload. So when I toggle cast shadows on the keyed image, it works fine on the Custom View view. However, on the active camera view it does nothing. In addition, I am casting a shadow on a Boris continuum 3d text and it works totally fine.(in the active camera view) I am completely stumped.
If i delete the solid layer (continuum 3d text) the shadow casting in the active camera of the keyed image still won’t work.
I am keying the image with Primatte Keyer.
Anybody??
Sean -
Just turned it off… didn’t do anything.
Sean
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Yes It is on.. Should it not be on??
And why is it showing up on one side and not the other??
Sean
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I am certainly going to try that next time! How would you do it with a closer shot though? I am guessing you are going to say i have to restrict my movement. I suppose i could hang some markers above the actors head so as to not impede the shot.
Do you have another suggestion?
one more thing… how should set origin be used in camera tracker? that really confuses me.
Thanks
Sean -
I think a lot of my trouble was working without a ground plane which in that example you had a lot of.
I suppose i could shoot from further away but i wanted a closer shot and i don’t want to digitally zoom in so that I lose my resolution.
Anybody else??
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I am going to try your suggestions next time. I don’t think that what I was trying to do is that unreasonable a shot to work with. (i.e. moving around the subject with some motion) My idea being to make it as realistic an enviornment as possible. The idea of placing additional tracking stands sounds reasonable. Maybe the parallax will be more authentic assuming that the closer trackers will move faster than the rear trackers. However if i am trying to move on axis around the actor those stands will get in the way of that movement.
Any other ideas anyone??
Sean
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Yes i sure did find some weird issues. specifically with orientation and it took forever to get something working. I am trying to work out setting up orientation easy. Parenting a 3d object to one of nulls isn’t my problem. It’s getting proper perpsective in a 3d room without the perpendicular walls warping.
Where would you place your “origin” in your camera tracker plugin? I tried following the latest red giant piece to no avail. If i were to camera track/greenscreen and create scene with my footage, would it be wise to turn off all those layers (thereby not confusing me) and build the proper 3D room in AE with proper orientation. How would i then match the proper perspective of the camera movement that has already been created.
Any suggestions would be appreciated. I did look at the old Creative Cow video of Aharon Rab… on the problems with vanishing point. It was helpful to point them out and the solutions were helpful but still couldn’t fix my vanishing point footage… I will give up on that way of doing things.
Here is the Test Footage and what i intially tried to fix using vanishing point. I also felt that the orientation of the Null was very screwed up from camera tracker. i had to play with the null for hours to try to get the created camera to give me the same orientation as I originally shot. it isn’t finished but what i want to try to avoid is the warping of walls while panning.
Thanks for any help Crew!!
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I used the foundry camera tracker plugin
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Yes is my answer to all of those questions.
I will try your suggestion. Could you explain
why you think that might do the trick??Sean
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Hi Michael
I recorded Actor with tracking markers on the Green screen. I then
used Camera Tracker to Track footage and create tracking data and
create a camera. I then used keylight and an mask to create the alpha.
I have the actor in front of the 3d Space using camera tracker camera with no problems.
I did use a Drop Shadow on the actor which worked but I would like to create the shadow
with a spot light source.Does that work flow sound correct?