Forum Replies Created

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  • Sam Treadway

    July 4, 2019 at 3:25 am in reply to: XPresso type and layout setup

    Here is a simpler setup and expression that takes advantage of the power of cloners.

    13498_drawerselectorrig.c4d.zip

    Explanation:
    In the xPresso tag:
    – The ‘Type’ option triggers visibility of the Cloners which have the Layouts as children.
    – The cloners are setup with ‘Fix Clone’ turned OFF which keeps the clones in their original locations.
    – The cloner ‘Count’ parameter is set to 1 so only one of the children is displayed at a time.
    – The ‘Clones’ parameter of each cloner is set to ‘Iterate’ so that the children will be read sequentially.
    – The Drawer ‘layout’ option drives each cloner’s ‘Offset’ parameter which selects which of the children to display.

  • Sam Treadway

    July 2, 2019 at 1:11 am in reply to: Just out of curiosity…

    I ran a test a while back to see which plugins were really slowing down the startup time.

    Insydium Bridge WILL drastically slow down startup with certain plugins more than others.

    X-Particles and Cycles 4D will cost you between 5 and 10 seconds.

    Others that will add time:
    V-Ray Bridge
    TurbulenceFD
    Curious Animal plugins

  • Sam Treadway

    June 28, 2019 at 1:34 am in reply to: Viewport Object Penetration

    In the attributes manager’s menu, click on “Mode” and select “Project”
    On the “Project Settings” quick tab near the bottom you will see a “View Clipping” option. Set this to ‘small’ or ‘tiny’ or twirl open the attribute to review manual controls and set the value for “Near” to whatever you need.

  • Sam Treadway

    June 24, 2019 at 1:38 pm in reply to: Still image animation

    That’s great. I’d have to see the setups before and after to see exactly what’s going on in the flow. It may be that you’ve discovered a bug.
    If you can reproduce it multiple times while starting fresh then I’d suggest submitting a bug report to BMD.

  • Sam Treadway

    June 24, 2019 at 3:38 am in reply to: Still image animation

    I know that in Resolve 15 there have been a lot of issues reported with Fusion playback and with the cache but most of this is fixed or in the process of being fixed in 16 beta.

    If you are working in Resovle 15 you can also ‘try’ right-clicking on the media out node on the fusion page and selecting “cache to disk”.
    I just tried a similar setup to what you described with a much larger image in Resolve 16 beta and it seems smooth and caches the entire comp to memory.

  • Sam Treadway

    June 24, 2019 at 2:44 am in reply to: Still image animation

    Add a crop node right before the media out and see if that helps.
    You can also try just rendering out from fusion and importing the new clip into the media pool.

  • Sam Treadway

    June 20, 2019 at 1:28 am in reply to: Can’t seperate/isolate audio channels

    1. In the media pool, right click on the clip and select “Clip Attributes…”
    2. Select the Audio Tab
    3. If you see a track in the list at the bottom of the popup window with “Stereo” under the format column, switch it to mono and select the first embedded channel in the source channel column.
    4. Next, above the list box you can add a new channel by selecting “Mono” as the format, 1 for the number of new tracks, and then click the add button.
    5. Select the second embedded channel in the source channel column.
    6. Now drag the clip to the timeline and you will have two tracks, each from one of the channels.

  • First, Send a crash log to Maxon so they are aware of it.
    If you are using special mouse drivers, make sure you update/reinstall them.
    If that fails then try reinstalling C4D again.
    If it still crashes, then create a new user profile on your system to troubleshoot. In that new profile don’t allow any other background apps to autostart. Just use this clean user profile to test. If C4D doesn’t crash then something loading in the background in your original user profile is causing the problem. If the problem still persists in the new user profile then there is likely an issue with hardware drivers or the OS.

  • Sam Treadway

    June 6, 2019 at 3:09 am in reply to: MoGraph Color Shader issue

    Use a Shader Effector instead of the Plain Effector.
    Set the Falloff to linear and then on the Shading quick tab set the shader to gradient and apply the preset.
    Now animate the OffsetU parameter under “Mapping” on that same tab.

  • Sam Treadway

    June 5, 2019 at 5:59 am in reply to: Sudden Lag in viewport after character rigging

    My first guess from the screenshot is that the lag is caused by having snapping (and probably vertex and/or spline snapping) enabled.

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