Forum Replies Created

  • This thread was a huge help with this problem, which still happens in cs5.5. I wound up fixing it by changing the interpretation on the footage itself. Weird thing is, I didn’t actually change the framerate. I only changed the interpreting option from “Use Frame Rate From File” to “Conform to Frame Rate” and even though it was the same weird number the problem was solved!

  • Sam Pipes

    September 17, 2014 at 6:48 pm in reply to: Simple Rig Gone Awry

    that works! Quick follow-up: Is there a way to use the pick-whip to grab the current value of a property, rather than its expression identity? (as in, returning [100. 200] instead of transform.position).

  • Sam Pipes

    May 13, 2014 at 6:45 pm in reply to: Render Only Keyframes?

    This works great, as it turns out. Thanks a lot!

  • Sam Pipes

    February 22, 2012 at 7:30 pm in reply to: Composition from Moving Shape?

    I got it working base on your suggestion. I made an appropriately-sized comp, copied the null and its position data over, then made a new null layer. I attached the comp to the old null, the old null to the new null, then rotated the new null 180 degrees, the chraracter’s motion and the motion of the null cancelled each other out, keeping the character centered at all times.

    Thanks a lot!

  • Sam Pipes

    February 24, 2010 at 4:54 pm in reply to: Automatically fill holes in Alpha?

    No problem, and thanks for the help! It never would have occurred to me if I hadn’t made that image 😛

  • Sam Pipes

    February 24, 2010 at 4:42 pm in reply to: Automatically fill holes in Alpha?

    Eureka!

    Turns out the Paint Bucket effect can do this splendidly, provided you manage to get the areas you want to fill nice and closed off. Set the Fill Point way off the canvas, so it fills everything outside the shape, then simply toggle “Invert Fill.” Look great!

  • Sam Pipes

    February 24, 2010 at 4:19 pm in reply to: Automatically fill holes in Alpha?

    Sorry for the confusion. Here’s a more descriptive image.

    The top example was made by making the glow radiu so wide that it filled the monster’s insides, then using a choker to bring it back down to a reasonable scale. I’m looking for a better, more precise way to dynamically get the effect, since I’ll be working with hundreds of images at a time.

  • Sam Pipes

    November 26, 2009 at 6:30 pm in reply to: Particles spiraling inwards?

    Got it. Used a conjunction of the Spherical Field and animating the Y rotation in the World Transform rollout. It’s still not perfect, though. Anybody know another way?

  • Sam Pipes

    October 7, 2009 at 2:07 pm in reply to: Infinite Road

    I ended up getting the effect I wanted with CC_RepeTile, actually, but MotionTile works too! Thanks!

  • Sam Pipes

    September 24, 2009 at 8:08 pm in reply to: Random point in loop

    That works grewat! One thing, though: are there any other options for the random seed? I keep getting three or four TVs showing the same image.

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