Forum Replies Created

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  • Sam Moulton

    March 18, 2007 at 1:48 am in reply to: numbers interpolation

    That’s exactly what I’ve got… But there’s still the error.

    original point control expreession:
    num = effect(“Point Control”)(“Point”)[0];
    numAsText= “”+num;
    dotIndex = numAsText.indexOf(“.”); // check for decimals
    if (dotIndex==-1) { dotIndex=numAsText.length; }

    formattedText = numAsText.substring(dotIndex-3,dotIndex+3); // +4 for 3 decimals etc.

    if (dotIndex>3) {
    for (i=dotIndex-3 ; i>0 ; i=i-3) {
    extractedText = numAsText.substring(i-3,i);
    if (extractedText==”-“) {
    formattedText = extractedText + formattedText
    } else {
    formattedText = extractedText + “,” + formattedText
    }
    }
    }

    The slider control expression that gives the errors.

    num = effect(“Slider Control”)(“Slider”);
    numAsText= “”+num;
    dotIndex = numAsText.indexOf(“.”); // check for decimals
    if (dotIndex==-1) { dotIndex=numAsText.length; }

    formattedText = numAsText.substring(dotIndex-3,dotIndex+3); // +4 for 3 decimals etc.

    if (dotIndex>3) {
    for (i=dotIndex-3 ; i>0 ; i=i-3) {
    extractedText = numAsText.substring(i-3,i);
    if (extractedText==”-“) {
    formattedText = extractedText + formattedText
    } else {
    formattedText = extractedText + “,” + formattedText
    }
    }
    }

    AE7 on a mac

  • Sam Moulton

    March 17, 2007 at 9:37 pm in reply to: numbers interpolation

    I noticed that if you use a slider instead of a point control in your expression you get an index error. What’s that about?

    the error says FunctionnumAsTest.indexOf is undefined.

    It’s in line 3

  • id just put different cameras in the timeline. AE will always render the top camera, you can simply adjust the in and out points of the cameras.

  • Sam Moulton

    March 17, 2007 at 9:40 am in reply to: Dave Hill Effect

    you might want to try channel mixer to turn things monochrome instead of hue saturation.

  • Sam Moulton

    March 17, 2007 at 3:49 am in reply to: numbers interpolation

    just found out that you can type really big numbers in the point control but you can only go up to 32000 if you use edit value….
    good tip…

  • Sam Moulton

    March 17, 2007 at 3:49 am in reply to: numbers interpolation

    just found out that you can type really big numbers in the point control but you can only go up to 32000 if you use edit value….
    good tip…

  • Sam Moulton

    March 17, 2007 at 3:34 am in reply to: numbers interpolation

    sliders go to a million 1,000,000
    point controls go to 32,000

    just go to edit value to put in the max value of a million for a slider.

  • Sam Moulton

    March 16, 2007 at 5:14 am in reply to: Dave Hill Effect

    while i’m not blown away with the look, I thought it was interesting. The closest thing in AE to Photoshop’s High Pass filter is to combine equalize, find edges and emboss, then change the blending to vivid light. you can get very close to the look. The only problem is that all of that detail looks terrible on an interlaced monitor. I’ll have to play around a bit more to see if it can be minimized.

  • you can’t combine LOVE in Illustrator either. You’d end up with one mask for L, V, and E and 2 for O…

    I’d suggest that you adjust the kerning so that the letters overlap, then auto trace them to create a new mask and use that.

  • Sam Moulton

    March 10, 2007 at 9:03 pm in reply to: still sequence 1080p workflow and output to HDCAM

    i attended a conference given by Chris Meyer about working in HD and he specifically pointed out, and at great length, that you must design differently for HD and even design differently for 720 vs 1080, and for p vs i. This is because the critical speeds for both horizontal and vertical movement change with frame rates, size, and interlacing. He even said that he charges more when projects must be delivered in multiple formats like hd and sd because most motion projects just won’t easily translate.

    as far as frame rates go, he said you must match them. I believe him.

    I’d suggest that you’re going to have to take a careful look at everything you do in hd for a while so you can figure out how fast you can move the images and how much motion blur is going to be required. Don’t feel like the lone ranger here. I was watching some projected HD stuff they show in the theaters before the previews start friday night with my sweetie and the Coke add had so much motion jitter it made my eyes go buggy. I’ll bet it looked great when they showed it to the client on DVD for approval…

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