Forum Replies Created

  • Sal Verini

    August 30, 2018 at 3:37 pm in reply to: slow peak building

    It really shouldn’t matter if its from separate drives, but best practices, IMO, is it should be on one drive due to throughput when rendering, playback issues as if one drive is real slow (sounds like that is happening to you) issues will arise. especially if the files are large. That being said you can also edit with proxies which may/may not help also. But try putting all footage on you fastest drive and see what happens. Also, put it on a system drive and not an external, unless the external is made for media and is a RAID of some sort that has some speed to it. But sounds like the issues are coming from your slow drive IMO.

  • Sal Verini

    August 30, 2018 at 3:09 am in reply to: slow peak building

    Check to see how much ram you have allocated to Vegas preview. Its in the properties. By default its pretty low and you are trying to put in a lot of video so you may have to bump the ram up.

  • Yes, try the match source. If not it may cause a letterbox because the other media didn’t get scaled up to match the project settings.

  • Sal Verini

    August 30, 2018 at 3:05 am in reply to: How to set Chroma to 75% saturation?

    Thanks. Yeah I set it to 110. Will see if it gets rejected. Sounds logical to multiply it.

  • Has to do with the project template not the render template. When the clip is in the timeline, right click and go to properties and there is a button to set the source media to match the project. Click it and it should scale the media t othe pre-selected template that your timeline is in ie. 1440×1080 would get scaled to 1920×1080, assuming you’re running a 1920×1080 timeline.

  • Sal Verini

    August 28, 2018 at 5:49 am in reply to: Video rendering for TV Channel

    Exporting more than 2 channels of audio require you to use an MXF wrapper and in the advanced settings of render template, you have to assign each audio channel a bus. Then when it exports it will have up to 8 independent channels of audio. In broadcast, first 2 are the mixdown, 3 may be SOT, 4 is narration, 5 M&E, etc…. But once you assign each audio track to a bus, you can select it on export/render.

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