Forum Replies Created

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  • Russ Froze

    September 2, 2014 at 6:40 pm in reply to: Maybe You Guys Know This Problem

    Ok, the default setting depends on the version IE it’s 200 for 32 bit or x86 and 2000 for 64bit version. You can also reset the default values in the video tab. So to the problem. The media itself, on the timeline, is it all the same file type frame rate and frame size. Now for the encoding part, is there a major change between input and output codec, frame rate, interlace to progressive? And finally what FX are being used. A 2.5 hour render is not unheard of there is a great deal of math to do when blending layers or adding fx. Just trying to glean more info about the project and what is happening so as to figure the issue.
    Russ Froze

  • Russ Froze

    September 2, 2014 at 6:09 pm in reply to: Maybe You Guys Know This Problem

    Hi, in the preferences tab under Video Dynamic Ram Preview max (MB) should not exceed the default value. According to Vegas programmers, it seems Vegas gets drunk on Ram much like Win 98 did. Sometimes I need to set the Dynamic Ram Preview max (MB)to a value of 0 for those long projects. Let me know if that works for you or not.
    Russ Froze

  • Russ Froze

    September 2, 2014 at 5:55 pm in reply to: DNG RAW workflow (Magic Lantern) Sony Vegas Pro 13

    Before I give the url I must explain that dng files in Vegas are slow, but it does work and many things can be accomplished. I use 32-bit floating point (video levels) in the Project Properties. As for the clip properties, the color space I leave as default but you can scroll through the setting to see what works best for you. Another easier workflow is to unpack Magic Lantern raw files with MlRawViewer. It can output a dng sequence or a quicktime mov with Apple prores at 422 a very nice codec that works well in Vegas. White balance, color space or lut can be applied while unpacking. If using mlv in Canon, it will synchronise audio for you that is if you recorded audio. The link to the Adobe DNG code is https://www.adobe.com/support/downloads/detail.jsp?ftpID=5495
    If interested in MIRawViewer the link is https://bitbucket.org/baldand/mlrawviewer/downloads
    At present I’m using version 1.1.6 it seems stable also it’s a good idea to go to the overview page and get a copy of the keyboard shortcuts. Most of the function are accessed by keyboard shortcuts. Hey it’s free. Let me know if it woks for you.
    Russ Froze

  • Russ Froze

    September 2, 2014 at 5:29 pm in reply to: Witness Protection in BCC9?

    No problem Mike, happy to help. FYI the tracker data can be imported into most Boris FX the info is not restricted to the original tracking tool. This is useful when there are two or more objects that move the same way. Say a witness protection and a street sign could use the same tracker info.

  • Russ Froze

    September 2, 2014 at 4:01 am in reply to: DNG RAW workflow (Magic Lantern) Sony Vegas Pro 13

    Yes I import cdng and dng into vegas Pro from version 10 to 13.
    The trick is to instal Adobe dng codec for windows. If you can’t find it online I can supply the link.
    Russ Froze

  • Russ Froze

    September 2, 2014 at 3:51 am in reply to: Witness Protection in BCC9?

    Hi, I’m not certains as to what is meant by the effect disappears. Question: do you turn off track On-The-Fly when finished tracking? If not, the tracker will track again until disabled. This may account for the disappearance. Also you can export the track and then open it in notepad to view the tracking data. At least if there is a good result it can be imported and you won’t need to track again.
    Russ Froze

  • Russ Froze

    August 31, 2014 at 12:26 am in reply to: RAW video in Vegas Pro 12

    Yes I found I can import the dng files directly into Vegas Pro and edit them as needed. It is sluggish to respond, color space I leave at default and the built in color correction is not the greatest for the job. Still it is faster than transcoding in say Davinci Resolve. The trick is to install the adobe dng codec for windows it can be found at the following url and works with every version of Vegas video Pro from version 9 and up to 13. Let me know if this works for you as it does for me, I have re created and succeeded in importing dng and cdng into Vegas Pro on three different machines now.
    https://www.adobe.com/support/downloads/detail.jsp?ftpID=5495
    Russ Froze

  • Jason, I don’t know about the other kids and the results they get but for me the create trimmed versions feature has not worked since the DV days. All I can suggest is to place regions on the timeline, then under scripting do a batch render to your fav codec. I would suggest something with as little recompression as possible. Then of coarse you have to re link the files so be sure to name the regions on the time line to something appropriate. There are programs or scripts that will help but most are not free. Have a look at Ultimate S Pro by Vasst tools. It contains many useful scripts to assist in these mundane procedures.

  • Russ Froze

    August 10, 2014 at 2:45 am in reply to: Writing Scripts / Magic Lantern

    Here is something that might be of use. By some fluke I managed to import the Magic lantern DNG files directly into Vegas Pro. Versions 10 – 13. The trick it seems is to install Adobe – DNG Codec – For Windows – Adobe DNG Codec 2.0.’>Adobe – DNG Codec – For Windows – Adobe DNG Codec 2.0. It’s a bit sluggish but it avoids hours of transcoding and the like. Using the MIRawViewer adjusting the white balance in conjunction with various other tools supplied with the viewer before exporting the DNG files is a real time saver. To finish off color grading I use Boris Red from the Vegas timeline where I can use the Three way color grade plugin. I’m curious to know if I am the only one to stumble across this workflow. I have it working on three separate machines now.

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