Forum Replies Created

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  • I think the crucial thing is to get an auto-oriented object to a moving, changing shape/mask/path.

    Any more hints?

    With all the hilariously moving shapes, all the motion graphics flooding the internet, I still refuse to believe that it is impossible to built a quirkily bending arrow!
    A moving snake, reptiles in general!
    A rising balloon!
    A sperm!
    A garden hose!
    Anything with a head and a tail to follow!

  • Thank you for your reply, Kevin.

    Using your instructions, this is what I got:

    hail of arrows

    This is not at all what I wanted to get, but I had fun with it.
    “CC Bend It” does not give me enough control over the start and the end of the arrow. Furthermore, I could only use it for some very basic bending.

    You know, I’d like to make an animated infographic, where both the object and the explanation is moving – and so is the connecting arrow:

    …and it’s not only three objects!

  • The effects puts out a line that follows the mad orange arrowhead. It doesn’t seem to work with an animated path? But this is what it’s all about. Am I doing it wrong?

  • Roger Maus

    July 23, 2012 at 4:56 pm in reply to: Bottleneck of my sys?

    @Roland: Thanks for your response.
    1. Upgrading to CS6 is projected.
    2. System drive is SSD. Sorry for not pointing it out.
    3. What do you mean by “If you’re going to upgrade your RAM to 32GB and it’s going to hurt then go for that as well.”? (I am confused about the “hurting”…)
    4. Spacebar… i’ll give it a try!

    @Jeff: No, no raid. All regular SATA2. Only sys is on SSD. Also, this is where the cache is.
    I don’t find it practical to “outsource” all the footage on a SSD/RAID every time I’d like to work on a project.

  • Roger Maus

    July 23, 2012 at 4:43 pm in reply to: Bottleneck of my sys?

    Sure it’s not Premiere, but still I feel it could be better… (better than one-eighth resolution and mandatory breaks due to forgotten capslock) Thanks for the link, looks worthwile! And Shift+RAM was new to me too!

  • Roger Maus

    July 17, 2012 at 7:03 am in reply to: Stop and go (traffic jam, clock hands )

    works flawlessly! thank you so much!

  • Roger Maus

    July 13, 2012 at 1:40 pm in reply to: Stop and go (traffic jam, clock hands )

    Thanks for all the effort, Dan…. I am sorry for beeing so helpless, and I feel kind of cheeky and picky…

    but the problem pesists…

    the erroneus expression in action. (different t1/t2 for the characters)
    https://reels.creativecow.net/film/16812
    and there’s a strange jump, too.

  • Roger Maus

    July 13, 2012 at 3:51 am in reply to: Stop and go (traffic jam, clock hands )

    Almost perfect… it does what it should, but at the wrong position!
    stopngo2.jpg
    The object jumps to [0,0] to perform its jaggy movement, and in the end it jumps at its keyed postition…

  • Roger Maus

    July 13, 2012 at 2:42 am in reply to: Stop and go (traffic jam, clock hands )

    Apart from the error that after effects gives me with this expression (something about “no such thing as a subsequent key”) I’m afraid I couldn’t make myself clear.
    If I get it right, this expression makes the value wait at every key. But what I want is to give only the start and the end, and all the stop’n’goes inbetween beeing calculated:

    Only the key at the beginning and at the end is given, and so is t1 and t2.
    (PS. the last stopping/recovery is depicted mistakingly. there’s half a “cycle” too much.)

  • Roger Maus

    May 30, 2012 at 6:45 am in reply to: Render Analysis – the search for the bottleneck

    Thanks for your response, Walter.

    I am searching for a general solution regarding my projects, as I am pretty sure that I don’t build them efficiently.

    But in this very case it’s a full hd animation project. I use only scanned drawing and large textures. Regarding effects there’s only “set matte” (lots!), “fill matte” (lots!), “simple choker” a little “drop shadow”, a little “keylight”…

    Will observe my performance monitor for sure!

    Thanks again!

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