Forum Replies Created

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  • Robyn Rhodes

    May 3, 2011 at 6:06 pm in reply to: curved top, straight sides spline

    make a square bezier, convert to spline, use add point tool to add the middle point on the top side. Then convert that point to soft interpolation, then switch to the Move tool and you’ll be able to drag out the bezier handles.

    The bezier editing tools are under the structure menu.

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    January 18, 2011 at 8:25 pm in reply to: Reflection w/o Source

    give the text a compositing tag and uncheck, “seen by camera”

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    January 11, 2011 at 5:49 pm in reply to: Open question to 3D artists

    There are several instances in which these terms could relevant, in my opinion. I have certainly come across all of them in one form or another.

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    January 11, 2011 at 5:47 pm in reply to: Bouncing a ball into a hole

    Schöpfergeist bist du! 🙂

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    January 11, 2011 at 12:25 am in reply to: Bouncing a ball into a hole

    Thanks so much Adam.

    One thing I’m not sure how to do is how to get the ball to go to the location of the hole. Is there some kind of target you can set up in dynamics?

    again my gratitude.

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    December 20, 2010 at 6:40 pm in reply to: Show Track missing?

    Nevermind Thanks. Just needed to switch a preference.

    r

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    December 17, 2010 at 3:55 pm in reply to: controlling color of Mograph Cloned objects

    even better:) I need GI because I need the sky object to seamlessly blend into the cubes as if the shadows are emerging out of the whiteness. actually I just looked at your project again and noticed that unless the same Luminance channel enabled white texture isn’t used on both the sky object and the cloned cubes, the desired effect is not achieved. I realize I could clone the cubes until they fill the frame which would eliminate this problem, But I want to have the shading of the cubes emerge from the whiteness, which I believe is possible only by using Luminance materials and GI illumination for everything. I’ve poked around and haven’t been able to get the red material you created to illuminate the white the way the “Desired Effect” Cube is doing it.

    Thanks for your brain time.

    r

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    December 17, 2010 at 1:46 pm in reply to: controlling color of Mograph Cloned objects

    thanks to both of you for these potential solutions. I really only need the Red Cube to pop out at the end, so perhaps I can wrangle it in there somehow manually. I feel better knowing that you guys were stumped too on how to do it with GI:)

    anyone else?

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    December 16, 2010 at 9:16 pm in reply to: controlling color of Mograph Cloned objects

    Hey Brian,

    Thanks an awful lot for your post a while back. It got me a little close. Here’s my original post updated with new info and a link to a new project.

    maybe you can help solve how to make it worth with GI based on this…or maybe there is a new way.

    I have a cube cloned in grid array, and I want the whole field of blocks to be white except for one which turns red. I managed to turn the one block red with a Shader Effector, fall off set to box, and Color Mode enabled to User Defined. The problem is that when I apply my white material, it over-rides the Shader Effector. The other thing is that I need is to use GI. I have a sky object white Luminance channel activated material to light the whole thing, which is exactly what I want, look wise. I even figured how to use two shader effectors, to do this by duplicating the shader red shader effector and then changing the color the blocks white and invert as suggested by someone here. The problem I am having is how use shader effectors in this way and enable the luminance channel of the shader of the color mode. I’ve tried using the “shading tab” of the shader effector and picking luminance in the “Channel” parameter, which then brings up another Texture Tag field. This is where I get lost, stumped. I’ve researched quite a bit before posting and have gotten no where in three hours. I’ve placed a PlaceHolder red block in there for you to see the look I am after. If you open the project and render the frame it looks exactly like I need it to.

    1408_oneredblock.c4d.zip

    If you delete the “Desired Effect” cube and delet the white material applied to the cloned cube. You’ll how I am able to turn one cloned cube red.

    To much info, sorry.

    Not enough….Let me know:)

    1408_oneredblock.c4d.zip

    This is what I need to animate. Picture at top of webpage.

    https://edwardboches.com/

    Thanks for any help!

    Robyn

    I’m running Snow Leopard on a 12 core with R12

    I’m only half the thing I say I am, the other half are me.

  • Robyn Rhodes

    November 29, 2010 at 8:58 pm in reply to: Controlling color of Mograph Cloned objects

    Thank-you Jake works like a charm.

    Robyn

    I’m only half the thing I say I am, the other half are me.

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