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Bouncing a ball into a hole
Hi, I would like to bounce a sphere from off camera upstage(theater lingo) left, and bounce into the center of the bullseye, also I would like the ball to squeeze through the hole as if it’s a little too fat to go through. I’m not sure if the squeeze would really be that noticeable as the ideal rate the ball is traveling would mean that there would only be a 2 or 3 frames @30fps of actual deformation as it goes through. One other detail is that I don’t want the ball to deform too much as it bounces off the floor once, before it gets to the hole. Maybe I would animate “shape conservation” to achieve this? Lastly I want to use a floor for the infinite horizon look and to bounce the ball of of, but I also need to have the center be a tube into which the ball goes. Is there a way to mask part of the floor so that the depth of the tube doesn’t get cut off by the floor? Or maybe there’s another environment setup that does not use a floor that achieves the same look. In the scene file, the floor has been turned off. If you turn it on you can see the issue.
I have included a link to a reference animation which I’ve done to illustrate what I am after:
https://files.me.com/mr27/wf9hiq.mov
Link to scene file:
https://files.me.com/mr27/8d4dwv
Using R12
12 Core MacProThanks!
Robyn Rhodes
I’m only half the thing I say I am, the other half are me.