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controlling color of Mograph Cloned objects
I have a cube cloned in grid array, and I want the whole field of blocks to be white except for one which turns red. I managed to turn the one block red with a Shader Effector, fall off set to box, and Color Mode enabled to User Defined. The problem is that when I apply my white material, it over-rides the Shader Effector. The other thing is that I need is to use GI. I have a sky object white Luminance channel activated material to light the whole thing, which is exactly what I want, look wise. I even figured how to use two shader effectors, to do this by duplicating the shader red shader effector and then changing the color the blocks white and invert as suggested by someone here. The problem I am having is how use shader effectors in this way and enable the luminance channel of the shader of the color mode. I’ve tried using the “shading tab” of the shader effector and picking luminance in the “Channel” parameter, which then brings up another Texture Tag field. This is where I get lost, stumped. I’ve researched quite a bit before posting and have gotten no where in three hours. I’ve placed a PlaceHolder red block in there for you to see the look I am after. If you open the project and render the frame it looks exactly like I need it to.
If you delete the “Desired Effect” cube and delet the white material applied to the cloned cube. You’ll how I am able to turn one cloned cube red.
To much info, sorry.
Not enough….Let me know:)
This is what I need to animate. Picture at top of webpage.
Thanks for any help!
Robyn
I’m running Snow Leopard on a 12 core with R12
I’m only half the thing I say I am, the other half are me.