Forum Replies Created

  • Robin Lobel

    March 9, 2013 at 9:00 am in reply to: Spectralayers Pro

    Very odd problem, first time I hear about that.
    I can only assume there is a problem either with your graphic card, or your graphic card drivers… Either way it’s very likely an OpenGL issue, but then it should have triggered a warning in the software logs.
    To narrow down the problem you may try upgrading (or downgrading) your graphic card drivers, if it doesn’t fix the problem then try plugging the graphic card from your old computer into the new computer (replacing the HD 7xxx you have).

  • Robin Lobel

    March 4, 2013 at 8:06 pm in reply to: spectral layers question

    Hi Roger,

    You can set the cursor to any position by moving the mouse cursor at the top of the spectral view, a time cursor bar will appear.
    Otherwise you can also use the shortcut for the time cursor tool (c).

  • Robin Lobel

    August 9, 2012 at 12:07 pm in reply to: Spectral Layers

    About the registered noise tolerance, yes it’s basically that.

    Are you talking about the play cursor and how to move it around ?
    You have 4 options:
    grab and slide
    click the wanted position on the top bar
    slide with the arrow keys on keyboard
    select the time cursor tool (shortcut: c) and click the wanted position

  • Robin Lobel

    August 9, 2012 at 8:16 am in reply to: Spectral Layers

    1. and 2. define the size of your brush.
    1 in the frequency scale, 2 in the time scale.
    No other function.
    3. define if you want a hard brush (plain circle) or a soft brush (gradient circle, allowing smooth extractions); it’s working exactly like Photoshop brushes.
    4. define a tolerance against the noise print you have previously registered. More tolerance will capture a bit more noise, at the risk of removing real frequencies.

    Feel free to play with the other tools as well, they can all help and complement each other during or after extraction. Play with as much layer as possible to decompose and refine your work; and sometime think reverse: deleting a noise may be easier by extracting what you want keep…

    My 2 cents !

  • Robin Lobel

    August 2, 2012 at 6:08 pm in reply to: Spectral Layers

    Hi Roger,

    To make a sound softer just invert the phase of its layer, and lower its layer volume too.
    It’s like you start with 10, then you copy this 10 in another layer which makes 10+10=20 (double the volume), you invert the phase 10-10=0 (you don’t hear your noise anymore) and then lower the volume of this layer 10-8=2 (the noise is softer but does not disappear).

    Also about your cricket and voice sounds (and any other sounds) it’s VERY important to choose the right spectral resolution for each of your targets (default is 2048, choose what looks crisper if needed).

    Feel free to ask if you have any question.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy