Rob Holmes
Forum Replies Created
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I’m using 2015 too and I can’t get a custom Output that keeps the subfolder “unchecked” either.
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3ds Max (3D Studio thru Max 2017), ASUS Z10PE-D8WS Motherboard,
Xeon E5-2650-V3 Dual Processor, Dual Hydro H80i CPU Chiller, 64 GB DDR4 Ram,
Quadro K5200 Display Adapter, Space Pilot Pro, Windows 10 10586, Dual Monitor, Cintiq 13HD
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Rob Holmes
March 21, 2016 at 5:30 am in reply to: Thinking Particles Problem – Morphing/Switching ObjectsSure, understood. TP is difficult to get started with for sure, especially for a non-programmer like me. But I can see how powerful it can be. The more I work with it the more I see how it and many other “node” based programs are similar. It’s all about ‘getting’ data and ‘passing’ data and doing things in-between. The most difficult part is learning the logic. For a non-coder, knowing when to use a ‘random’ multiplied by a number is difficult. But, it gets easier. You just have to do it over and over and over soon baby steps turn into larger steps. I’m not sure I’ll live long enough to master it but I’m trying…lol…
Thanks again.
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3ds Max Design (3D Studio thru Max 2015), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,Quadro 4000 Display Adapter
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Rob Holmes
March 21, 2016 at 4:53 am in reply to: Thinking Particles Problem – Morphing/Switching ObjectsHey, thanks for the response.
Yea, it gets confusing. What I was trying to say was that I have a butterfly. It’s a body mesh and two wing meshs. All separate meshes. The wings are animated to flap and linked to the body. The TP manual says that if I use that body mesh to generate (mesh) particles, say, 100 of them on a plane, that if I check ‘Use Subtree Also’ that it will use the body and bring in the flapping wings. It’s worded to sound like “it just works.” But I can’t get it to. I get 100 butterflies on the plane no problem. I’ve even wrapped them around a sphere. But, they just don’t move. They don’t use the animation of the original mesh that generates them.
I realize C4D’s implementation of TP was first and it’s a little different than Max’s. I was just hoping that there was some common trick. I appreciate the comments.
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3ds Max Design (3D Studio thru Max 2015), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,Quadro 4000 Display Adapter
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Rob Holmes
March 20, 2016 at 4:02 pm in reply to: Thinking Particles Problem – Morphing/Switching ObjectsI realize this is an old thread and no one may ever see it but I’m learning TP also. I use Max so I can’t open the C4D file to review it.
My question is about animated objects that will become particles. I can’t get my particles (Geometry Instances) to use the animation of the original instance object. The instance is a butterfly also. I have the wings animated and linked to the body. The TP generated particle butterfly instances don’t flap. If I offset the animation frames for them the wings move, but when the timeline is previewing, they don’t flap.
Is there a special hierarchy or object setup that is required for the original animated object. Or is there some setting in TP that turns ON the animation?
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3ds Max Design (3D Studio thru Max 2015), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,Quadro 4000 Display Adapter
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Thanks Chris, good suggestions. I’ll try them out and post back. I appreciate the fast response.
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 16GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2014 Design
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Will try that Alan. Thanks for the fast response.
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 8GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2011 Design
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I’m still getting the “too many components” in AE6. I deleted all of my emitters and downloaded new ones on the site. So I think I have the latest of everything. Specifically I’m trying to use the ‘Diony’ emitters. Am I doing something wrong or have I not updated properly? I have v1.04 for AE. You mentioned that only about 7 of them still don’t work. I doubt that out of the 100’s of them that I’m finding the 7.
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 8GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2011 Design
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Yes, AE CS5. I think we are already talking privately. I appreciate it. I’ll try your suggestions:
Try two things:
1) Delete the emseldata.dat file that is in Documents/wondertouch/pIAE
2) Reset your AE prefs. Restart AE while holding down the Command + Option + Shift keys (Mac) or Control + Alt + Shift (Windows), and you are presented with an option to delete the preferences.
Then open AE, add pIAE and things should be back to normal (emitter selection dialog should show).
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 8GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2011 Design
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But is there Network Rendering? You say no “Distributed Rendering.” I can’t get PI to work with my AE 5.0 Render Queue Jobs sent to my farm machines. I get blank frames. I’ve run the installation on my farm machines and it appeared to go just fine. I tried to activate those nodes but nothing happened. I tried to Manually Activate those Hosts on the Activation Site and it said it couldn’t find the Activation Code.
How do I set that up please? I guess I should have asked that question before I purchased the app last night to finish up a job.
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 8GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2011 Design