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Objects POP into view just in front of camera
I’ve created a camera with one point perspective. I created particles that are supposed to look like they start behind the camera and then pass by it and off into the distance. I’m using Particular to generate the particles and the particles are a sequence of .png images with alpha.
All works fine except the particles just appear or pop into view just in front of the camera as if they were born just a foot in front of it. They don’t come into view from behind.
I’ve changed the preroll, birth, life and every parameter that I can find. In 3DS Max objects can start behind a camera and pass through it, being visible the whole time. Maybe AE cameras don’t work like that. Is there a solution?
Asus P5K-Deluxe – Intel Core2 Extreme QX6850 – 16GB DDR2 1066Mhz -ATI FireGL V8600 – 3D Studio (preMax) thru Max 2014 Design