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  • I’m glad it worked for me Stephen, just wondering how the banding only affected the dark blue regions and not any other color…

  • Oh, didn’t know that John was one of the colleagues before, but I did learn a lot from it though,
    for my situation it worked out nicely, hopefully others can make good use of the knowledge too.

  • I started to use the compositing modes in Vegas more recently so I just played around with the different modes to see what effects come up, “screen” worked best but I only wanted affected areas to be corrected, so then I masked and feathered until it was as close to original on the unaffected areas.

    Duplicating layers wasn’t my idea originally, I got it from here (https://www.sundancemediagroup.com/articles/Glamour-Compositing.htm), you know this website?

  • Hi Graham,

    It’s ok now, I managed to “blur” the gradation steps by duplicating the source video to a layer set at screen mode, and masking/feathering accordingly the affected areas. Thanks for responding anyway,

    Rick

  • No, not yet Steve, still on 11, trying 12 when I get the chance, hopefully it will behave well.

  • Oh well, thanks guys for letting me know,
    I found a workaround: transcode source video to Lagarith using Virtualdub and replace media in Vegas, of course I should have done this from the beginning but I thought that this particular AVC encoded MP4 was behaving well. Guess it’s a good time to try Vegas 12…

  • Yeah, I’ve asked John (Rofrano) previously, he said he hasn’t seen this as well.

    Not sure why “Warning” is in the description instead of “Different depth or BPP”, there were no effects/transitions (including crossfades) applied, I rendered the entire source video in Vegas with Lagarith, replaced the original media in the project, lagarith rendered footage is now 1258×544@24 23.976fps, and it still comes up with the message during render.

    No idea if it’s just the way I composited it, that it doesn’t like me, or something else. The last time something like this happened was when Twixtor couldn’t handle videos with alpha channel.

    Surely, I’m stumped.

  • Hi Chris,

    Thanks for suggesting, but after further inspection of the videos my project is based on, the quality of BetaSP seems a bit too high in comparison, I’ll probably see what effects Virtualdub can do.
    Initially, I only wanted the effect to be achieved through software, doing it by real hardware meaning recording the computer output and capturing it again would take more time, the project was scheduled to be done in about 3 weeks.

    The company that produced these videos used Canon’s analog cameras and editing systems, switching in 2000s over to digital and only recently switched to Sony’s digital camera systems.
    When did the BVW75 come out? Looks packed full of features, must have been pretty expensive back in those days. I remember that I had access to a Panasonic MII VTR when I was young and I actually edited some videos with it.

    Thanks for your offer anyway.

  • No, I meant something along the lines of BetaSP, I haven’t actually seen how BetaSP looks like but I’ve seen MII, they were similar in visual quality I suppose? If BetaSP looked good, then I might be after some other format.

    I was given one of the transferred masters of one of the videos that I based my project on, the most noticeable thing was the dot crawl that hinged on contrasting edges like computer-generated titles. The master I have was digitally obtained from the analog master but because the original tape was lost (and was already in bad shape), there’s no info. on what format it was, besides it knowing that it was an analog composite video format. Now, I’ve seen 1990s Canon cameras in action, but I’m not sure what format they used to record and how many formats for professional use do exist.

    Yes, after all I’m only simulating and nothing beats the real thing.

  • Many thanks for the clarifications, John.

    Edit: I just had this in mind – if a video layer’s track motion doesn’t retain source resolution like event pan/crop, wouldn’t it mean that 3d source alpha would affect resolution too? Any method to do a 3D pan/crop like putting an event in 3d space yet still retaining original resolution when zooming in and such?

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