Forum Replies Created

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  • Richard Powell

    November 9, 2005 at 12:53 am in reply to: 3d Radio Waves

    Old-fashioned particles, I completely forget about them. They were brilliant in their own way…

  • Richard Powell

    November 8, 2005 at 8:05 am in reply to: 3d Radio Waves

    You know, Jenna is now free. 3dattack.net, go to plugins. Try out two tube objects inside a Tweener object. You might also get some joy from Iterator on this.

  • Richard Powell

    November 8, 2005 at 4:07 am in reply to: Underwater Scene

    The Maxon site has a tutorial for underwater scenes I believe. Also, a guy on CGTalk got some good results for a penguin render (search on ‘penguin’ and his thread will come up).

  • Richard Powell

    November 8, 2005 at 4:05 am in reply to: 3d Radio Waves

    What you want is an After Effects function like ‘Sequence Layers.’ It’s a huge need, but right now there’s no easy answer.

    If what you need are radio waves, the brute-force method will probably pay off best. Make a tube object and animate its radius or its scale. Once you have one animated properly, manually offset them in the timeline. It’s ugly, but it’s how it’s done 90% of the time.

    There’s also a plugins for offsetting animation. Search c4dplugs.com for the word ‘timeline tools.’ This’ll help with deciding on your timing.

    If it was me, I’d do it with Xpresso using the History and Iterator nodes. The setup is described at C4dcafe.com in various posts by a user named ‘base80.’ Search the forum for ‘iterator’ or ‘iterator node.’ Brian Jones in this forum also knows how to do it because he’s kind of an Xpresso freak of nature.

  • Richard Powell

    November 7, 2005 at 6:31 am in reply to: Particular

    There is an article on psyop and the ‘making of,’ but it’s mainly about their use of XSI. But I bet if you email them, Peder, they’d tell you more.

    https://www.studiodaily.com/studiomonthly/tutorials/howtutorials/5566.html

  • Richard Powell

    November 1, 2005 at 10:18 am in reply to: smoky text
  • Richard Powell

    October 25, 2005 at 3:47 am in reply to: C4D Rendering Failed prompt

    Do you have QT installed?

  • Richard Powell

    October 25, 2005 at 3:45 am in reply to: Shimmering texture??

    Depends on which kind of shader you’ve used, what kinds of lights, what kind of render.

    Ambient Occlusion, translucency and some kinds of procedurals shimmer (texture problem–up samples and up AA in render settings).

    Soft and area shadows flicker (lighting problem–play with shadow panel in lights, up map size, play with bias).

    Radiosity flickers and shimmers and shimmies and shakes and does the watusi (rendering problem). The answer is to use a good lighting rig rather than radiosity (the fast way), use the new AO shader in v9.5, along with separate passes for normals, ambient light and diffuse light, mix together in AE or Shake using compositing tricks that take too long to explain here (the very good compromise) up your stochastic samples until it goes away, if it ever does (the extreeemely sloooow way), or to learn to bake your textures (the slickest way).

  • Richard Powell

    October 20, 2005 at 3:13 am in reply to: C4D Rendering Failed prompt
  • Richard Powell

    October 12, 2005 at 2:24 am in reply to: Sequence Animation

    Oops, my bad, he’s talking about bringing a number of things in sequentially, like ‘Sequence Layers’ in AE.

    There’s no command to do that. There are plugins for tiled animation (Jenna, Ditools and others), there’s Xpresso to make it work with a lot of sweaty learning, there’s Offset Animation by Entagma:

    https://tinyurl.com/dlazx

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