Forum Replies Created

  • Reanimator1

    January 10, 2006 at 12:47 am in reply to: Flicker Problem

    I just solved the problem, it wasn’t the codec or anything like that. It was the refresh rate on my second monitor. After 2 days of pulling my hair out I viewed the movie on my other monitor and it looked great. I felt like I was going to punch something but thats usually the case.

    Thanks for the help.

    Sean

  • Reanimator1

    January 9, 2006 at 5:31 pm in reply to: Flicker Problem

    I don’t think its in the codec, it might be for the output. But it still looks the same however, in the RAM preview, unless there is some way to change the codec of that, that I am not aware of, I think the problem is some how rooted in the image file, but I don’t know.

    Thanks

    Sean

  • Reanimator1

    January 6, 2006 at 8:18 am in reply to: Flicker Problem

    I’ve tried that as well. I even tried putting a directional blur on the image as well as changing the image from a psd to a tiff to see if it was the format. Thanks for the input though.

  • Reanimator1

    December 7, 2005 at 11:04 pm in reply to: Clone Stamp Problem

    Yeah I did try that, for some reason, the brush isn’t having anything to do with the smearing. I’ve changed everything that I could think of with it and it still doesn’t clone exactly what I’m samlpling, just smeared color. I think it has something to do with a setting that I’m not seeing or something like that.

    Sean

  • Reanimator1

    December 7, 2005 at 6:59 pm in reply to: Syntheyes dirrect into AE?

    You can export into AE from Synth Eyes. All you need to do is Export into after effects via .ma and then import that file into AE as a composition and you can bypass maya altogether.

    It will bring in two compositions. The one that you need to use is the “Square” comp and you’re good to go.

    Hope that helps.

    Sean

  • Reanimator1

    October 28, 2005 at 7:10 pm in reply to: increasing numbers in text

    Dan,
    Thanks a lot, that’s just what I needed.

    Thanks again,

    Sean

  • Reanimator1

    October 28, 2005 at 7:10 pm in reply to: increasing numbers in text

    Dan,
    Thanks a lot, that’s just what I needed.

    Thanks again,

    Sean

  • Reanimator1

    October 18, 2005 at 12:43 am in reply to: Animating Paths into Masks

    Nevermind,
    we’re going in a different direction, but if anyone figures it out, keep me posted.

    Thanks

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