Forum Replies Created

  • Queenkellee

    February 9, 2006 at 1:08 am in reply to: HVX-200 and Varicam Performance

    the type of noise I’ve noticed on HVX footage –when i have noticed it– is very small fine “mosquito noise”.

    In all these noise discussions no one brings up the camera’s sharpness setting. My theory (which is just that until I can do some hands on tests myself) is that adjusting the camera sharpness setting may well get rid of this noise or at least cut it down to virtually unnoiceable levels. This is assuming, of course, proper lighting of the scene.

    Barry or anyone else with some real experience with this camera: any thoughts on sharpness setting affecting noise?

  • Queenkellee

    December 18, 2005 at 12:21 am in reply to: soft video glow

    also a nice effect to add to the mix, especially if the video is dark or low contrast (DV video especially if it’s not really well lit) is try upping the brightness/contrast a bit with levels or curves. also glow or trapcode starglow (plugins) will give you a nice effect on the whites if applied subtely to the highlights.

  • Queenkellee

    December 16, 2005 at 10:11 pm in reply to: Credit Text Ghosting/Flare

    your whites are probably too hot. ntsc white and black is not tru white and black, more like very very lite gray and very very dark grey 🙂

    what i would do is put an adjustment layer over the whole comp and apply levels and take the white levels down to about 75%-80%. also bring the black level up.

    also make sure the monitor is set up correctly by running color bars. (plenty of info on the web on how to probably set up a monitor if you are unsure of the process)

  • Queenkellee

    December 16, 2005 at 10:02 pm in reply to: Removing Wires / Rigs – Complete Process?

    No meantion of the version of AE your using.

    FYI…if you are using AE 6.5, In the set of Cycore FX plugins that come with 6.5 they have a CC Simple Wire Removal Plugin. For help in using it you can download from their website a sample project that shows examples of comps with the plugins at https://www.cycorefx.com/cfxdwn.php. (for instance, i note in their sample project they use a few instances of the plugin to get the whole wire out.

  • Queenkellee

    December 16, 2005 at 1:06 am in reply to: Stills based AE project

    1. FYI if your using ae 6.5, the cubic distributor lite plugin (3d party, included on the install disk to install seperately) helps you to quickly place your image layers in 3D space.

    2. you can draw a mask path for your camera and copy the mask points as keyframes for the camera path.

    make a solid the size of the your complete 3D area, make it a 3D layer and rotate x -90 deg. move the layer up and down to get the general Y axis placement you want of your camera. go to top view and zoom close enough to see just the immediate area, close enough to see what you are doing. draw a mask path on your solid layer. hold down the space bar to get the “hand” to move around while still closely zoomed in. after you draw your path on teh solid, go to the beginning of the comp and select Mask Shape and then control/command C to copy. go to your camera and set a keyframe for position. select the keyframe and hit control/command V to paste and you’ll see a bunch of keyframes. the middle ones are roving (which gives you the smoothest animation) so just drag the last keyframe out to get your timing right. then you can edit any Y axis values individually to give you different angles.

    I found two handy tutorials here in the AE tutorials section (they are video tutorials with handy “recipe cards”) by Rick Gerard:
    “Animating the Camera: Mastering After Effects 5 Minute Tips and Tricks” and
    “Expressing the Camera: Mastering After Effects 5 Minute Tips and Tricks”

    3. also: another handy tip is to use the view view all layers or view view selected layers. you can also create your own custom views to replace the custom views 1-3. do this also under the view menu.

  • Queenkellee

    December 16, 2005 at 12:44 am in reply to: what ae renderer will produce the highest quality results?

    fyi FOR A TRUE 3D SCENE i believe if you have a basic 3D scene and no layer interaction crossing that requires the advanced 3D, using basic 3D might save you render time.

    BUT shatter is NOT 3D it’s 2D (as meantioned above) and I agree with that poster, that there isn’t any difference as it’s not using the 3D engine in the first place — unless your shatter layer you’ve made into a 3D layer with other 3D layers in the scene–but then the shatter pieces wouldn’t be moving in tru z axis-3D space anyhow…(*makes me curious to try it out just to see what it would do*)

    and yes, doing your own tests will often answer your questions very quickly. experiment!

  • Queenkellee

    December 16, 2005 at 12:34 am in reply to: Render 3D in After Effects 6.5

    my first thought is lights/material options, but you don’t meantion if you have lights in the scene. if so, make sure the material options are set right for the layer. if you were ram previewing in draft 3D mode it would show up but the render would use the lights and materials.

    otherwise, other things to try for troubleshooting:
    -make sure all the other settings (besides position of course) are exactly the same for each of the video layers.
    -try to do different types of renders out to see if the problem is across all renders (lossless, photoshop sequence, etc).
    -switch up the videos. place the back video as the front side and see what happens.

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