Forum Replies Created

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  • Pravin Chottera

    March 31, 2017 at 10:30 pm in reply to: Bake Jiggle deformation

    Trying the same thing, but I must be missing something.

    When I bake the object (select object – -function – bake – check pla), it just creates a copy of the object with the same jiggle deformer. When I disable the jiggle on the new object, there is no pla.

    Below is a sceencap of what I’m doing.

    Scene file here: 11203_jiggletest.c4d.zip

    Thanks in advance!

  • Pravin Chottera

    November 13, 2015 at 6:24 pm in reply to: Make a layer always point away from another layer

    Ah. Looks like atan2 gives you a a value in radians. Sweet. Thanks again.

    If anyone is interested, there is more info on the topic in this thread: https://forums.creativecow.net/thread/227/7326

    Now off to learn trig in C4D!

  • Pravin Chottera

    November 13, 2015 at 6:08 pm in reply to: Make a layer always point away from another layer

    Perfect! Thanks!

    So it seems like atan2 compensates for negative values in a way that atan doesn’t? Am I understanding that correctly?

  • Pravin Chottera

    August 13, 2015 at 3:39 pm in reply to: Scale project up globally

    nice. thanks!

  • Pravin Chottera

    July 31, 2015 at 5:31 pm in reply to: Texture Clones to look like on/off LEDs

    Doi. Should have googled first.

    If anyone else is looking for a solution to this problem:
    https://www.youtube.com/watch?v=qDFLQimE3Kw

    And if anyone knows another solution, please share!

    Thanks all!

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  • Pravin Chottera

    July 13, 2015 at 10:01 pm in reply to: PolyFX render issue

    I thought so too, but my system can usually handle up to 2 or 3 subdivisions in the viewer.

    I’m on OSX 10.8 with an ATI Radeon HD 5770. Not sure about the drivers, but I think they’re up to date.

  • Pravin Chottera

    July 13, 2015 at 9:12 pm in reply to: PolyFX render issue

    Weird. I’ve had issues like this before – objects in the viewer don’t act like they do in the render – but I figured this time I’d see if other people had the same issue.

    Any thoughts as to why turning on the Hypernurbs would disable the PolyFX in the viewer?

    Interestingly, turning the subdivision editor to 0 allows the hypernurbs to stay on and have the polyfx work, but anything above that makes it not show up.

  • Pravin Chottera

    July 9, 2015 at 7:00 pm in reply to: Reset start point of connected spline

    Nice. Thanks Adam!

  • Pravin Chottera

    May 8, 2015 at 4:23 pm in reply to: Particular Subframe sampling

    Never knew about smoothing. Nifty trick.

    However, it didn’t seem to affect the particles. Initially the particles curve nicely because of the high subframe sampling. Then, as the particles continue to move (due to the inherit velocity function) the line starts to look steppy.

    I’ve run into the before, but never found a solution. I usually try to hide it by using a higher velocity and turbulence, but it would be great to find a real solution.

  • Pravin Chottera

    April 22, 2015 at 6:20 pm in reply to: Stiffen part of a cloth object

    Ah! I always forget to account for dynamics when modeling. That would definitely have been the way to go.

    The lettuce was initially a soft body, but the edges weren’t flapping as much as I would have liked, so I went to cloth.

    But I’m definitely going to keep your point about modeling in mind. Thanks again!

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