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Scale project up globally
I received an FBX with a camera and a reference plane (for a computer screen), and I want to zoom into the screen to we see the pixels really close up. However, the scale of the project when I brouht it into c4d was very small, and I find myself working with cubes with .001 cm sides. Obviously this makes it hard to work, not to mention texturing issues in the future.
Is there a way to increase the overall scale of the project but still keep the spatial relationships between all the objects and cameras the same?