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Bake Jiggle deformation
Hey!
So, I’ve got a platonic that has a random scaling with Jiggle. It looks great, now I want to clone it. I tried a Point Cache, which makes the distortion permanent, but when i clone and use a Shader Effector and offset the time, the animation does not shift. It is as if the point cache ignores the time shifting. If I don’t point cache, and just leave the Jiggle, no distortion comes through the cloner at all.Suggestions?
R14, btw. Thanks!
