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Activity Forums Maxon Cinema 4D Bake Jiggle deformation

  • Bake Jiggle deformation

    Posted by Seth Olson on October 27, 2016 at 8:45 pm

    Hey!
    So, I’ve got a platonic that has a random scaling with Jiggle. It looks great, now I want to clone it. I tried a Point Cache, which makes the distortion permanent, but when i clone and use a Shader Effector and offset the time, the animation does not shift. It is as if the point cache ignores the time shifting. If I don’t point cache, and just leave the Jiggle, no distortion comes through the cloner at all.

    Suggestions?
    R14, btw. Thanks!

    Seth Olson replied 9 years, 1 month ago 3 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    October 28, 2016 at 2:47 pm

    You can bake the jiggle deformer to point-level animation (PLA) by selecting the object that’s being jiggled in the Timeline and running the Functions>Bake command with PLA enabled. Then the offset should work.

  • Seth Olson

    November 2, 2016 at 2:48 pm

    That did the trick, thank you so much!

  • Pravin Chottera

    March 31, 2017 at 10:30 pm

    Trying the same thing, but I must be missing something.

    When I bake the object (select object – -function – bake – check pla), it just creates a copy of the object with the same jiggle deformer. When I disable the jiggle on the new object, there is no pla.

    Below is a sceencap of what I’m doing.

    Scene file here: 11203_jiggletest.c4d.zip

    Thanks in advance!

  • Seth Olson

    March 31, 2017 at 10:55 pm

    first guess: it looks like the torus is a procedural object. try making it a polygon first by making it editable. then apply your dynamics and bake process.

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