Forum Replies Created

Page 92 of 152
  • “I’m getting what seems to be correct blur on the animated sphere, but the floor has a very slight (though constant) blur as well. Looking at the RGB data, I can see that the floors R and G are at 0.5020, while I’d expect them to be at 0.5 to represent zero velocity. ”

    That’s because your AE project is set to 8 bpc. In 8 bpc there is no 0.50000 (it’s either 127/255 of 128/255)

    Don’t worry about aliasing for now.

    Pierre

  • “I’m getting what seems to be correct blur on the animated sphere, but the floor has a very slight (though constant) blur as well. Looking at the RGB data, I can see that the floors R and G are at 0.5020, while I’d expect them to be at 0.5 to represent zero velocity. ”

    That’s because your AE project is set to 8 bpc. In 8 bpc there is no 0.50000 (it’s either 127/255 of 128/255)

    Don’t worry about aliasing for now.

    Pierre

  • That’s surprising, we don’t see that here. Do you still have an old version of FCP to make a dummy example with a real short movie on which FieldsKit is applied — and send that to techsupport at revisionfx dot com — telling us which version of FCP you saved with and which version you are trying to load in.

    Pierre
    RE:Vision Effects

  • That’s surprising, we don’t see that here. Do you still have an old version of FCP to make a dummy example with a real short movie on which FieldsKit is applied — and send that to techsupport at revisionfx dot com — telling us which version of FCP you saved with and which version you are trying to load in.

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    May 27, 2009 at 12:01 am in reply to: slow motion; pixels mixing and

    It’s a matter of how much motion you have to start with. If something crosses the frame in 3 frames, chances are Twixtor will not automatically track that properly.

    Your eyes are very sensitive to any small defects, at 10X slow down you have all the time in the world to see any little problems.

    Net is not all shots are proper to extreme slowdowns. Sometimes with Twixtor PRO you can fix problems. Sometimes it’s hard. Say you have someone running facing the camera and the same action side ways. The shot where the runner faces the camera will be much easier for Twixtor as any point on the screen won’t travel as far to the next frame.

    Pierre

  • Pierre Jasmin

    May 27, 2009 at 12:01 am in reply to: slow motion; pixels mixing and

    It’s a matter of how much motion you have to start with. If something crosses the frame in 3 frames, chances are Twixtor will not automatically track that properly.

    Your eyes are very sensitive to any small defects, at 10X slow down you have all the time in the world to see any little problems.

    Net is not all shots are proper to extreme slowdowns. Sometimes with Twixtor PRO you can fix problems. Sometimes it’s hard. Say you have someone running facing the camera and the same action side ways. The shot where the runner faces the camera will be much easier for Twixtor as any point on the screen won’t travel as far to the next frame.

    Pierre

  • Pierre Jasmin

    May 26, 2009 at 11:57 pm in reply to: Applying AE tracking data to Twixtor

    Joel,

    Not sure yet
    If you download the Twixtor 4.5 sample projects tutorial file in:

    https://revisionfx.com/products/twixtor/help/#ae_compatible

    I don’t see any black at layer edges

    Hard to say what is going on? Anyway you can send to techsupport at revisionfx dot com a comp with a few successive frames (not the rendered frames, the source and the comp with the mattes) to see what is happening?

    Pierre

  • Pierre Jasmin

    May 26, 2009 at 11:57 pm in reply to: Applying AE tracking data to Twixtor

    Joel,

    Not sure yet
    If you download the Twixtor 4.5 sample projects tutorial file in:

    https://revisionfx.com/products/twixtor/help/#ae_compatible

    I don’t see any black at layer edges

    Hard to say what is going on? Anyway you can send to techsupport at revisionfx dot com a comp with a few successive frames (not the rendered frames, the source and the comp with the mattes) to see what is happening?

    Pierre

  • Pierre Jasmin

    May 26, 2009 at 5:06 pm in reply to: Shade Shape 3d effect with rotation

    Not what Shade/Shape does right now, it only inflates towards the camera

    Pierre

  • Pierre Jasmin

    May 26, 2009 at 5:06 pm in reply to: Shade Shape 3d effect with rotation

    Not what Shade/Shape does right now, it only inflates towards the camera

    Pierre

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