Forum Replies Created

Page 36 of 152
  • I thought you were in Premiere 🙂
    You don’t need to precomp the precomp, just drop the clip in a comp and set comp duration as appropriate and slide the first frame you want to the first frame of precomp
    Or you can work in frame mode, set view to source, move frame number until you see the frame you want to start, set a KF there, go to the last frame (duration wise) you want, set the last frame you want there.
    Then play as needed with in-between KF for frame number

    Pierre

  • I thought you were in Premiere 🙂
    You don’t need to precomp the precomp, just drop the clip in a comp and set comp duration as appropriate and slide the first frame you want to the first frame of precomp
    Or you can work in frame mode, set view to source, move frame number until you see the frame you want to start, set a KF there, go to the last frame (duration wise) you want, set the last frame you want there.
    Then play as needed with in-between KF for frame number

    Pierre

  • um… did you follow our tutorial?
    It might be that you did not understand what I said about sliding the input in nested sequence to frame you want slow-mo to start with if you want to work in speed mode

  • um… did you follow our tutorial?
    It might be that you did not understand what I said about sliding the input in nested sequence to frame you want slow-mo to start with if you want to work in speed mode

  • Check our tutorials if all this is not clear
    https://help.revisionfx.com/album/20/

    You probably changed the clip in-point in main timeline, if you are in speed mode you will need to slide in nested sequence (as explained in our tutorials) as speed is calculated relative to first frame pre-in point.

    yes?

    Pierre

  • Check our tutorials if all this is not clear
    https://help.revisionfx.com/album/20/

    You probably changed the clip in-point in main timeline, if you are in speed mode you will need to slide in nested sequence (as explained in our tutorials) as speed is calculated relative to first frame pre-in point.

    yes?

    Pierre

  • Also use Shift Channels / not Set Channels as that is not 32bpc effect

    Also what’s a good size I don’t know, some texture mapping algorithms work best with power of two sizes, like use the next larger power of 2 over the size you will render at is sometimes where I start… (e.g. 2048 if I am working at 1920×1080)…

  • Also use Shift Channels / not Set Channels as that is not 32bpc effect

    Also what’s a good size I don’t know, some texture mapping algorithms work best with power of two sizes, like use the next larger power of 2 over the size you will render at is sometimes where I start… (e.g. 2048 if I am working at 1920×1080)…

  • Option 1: In a 16bpc or 32bpc project apply RE:Map Displace, set Process Mode to Apply to Screen Coords and set Warp Amount to 0.0

    Option 2: If you don’t have RE:Map, check the values in instructions above and replicate with solid layers and Ramp Effect. On Red layer you set Green and Blue to OFF and set Transfer mode to ADD over Green Layer where you set Red and Blue to OFF…

    Now from experience in other renderers, you might get slightly higher sampling subpixel precision (when the object you use this one is stretched) if you use a larger map…

    Pierre

  • Option 1: In a 16bpc or 32bpc project apply RE:Map Displace, set Process Mode to Apply to Screen Coords and set Warp Amount to 0.0

    Option 2: If you don’t have RE:Map, check the values in instructions above and replicate with solid layers and Ramp Effect. On Red layer you set Green and Blue to OFF and set Transfer mode to ADD over Green Layer where you set Red and Blue to OFF…

    Now from experience in other renderers, you might get slightly higher sampling subpixel precision (when the object you use this one is stretched) if you use a larger map…

    Pierre

Page 36 of 152

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