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Best way to create a UV coordinate texture in AE?
I’m looking to create a UV coordinate ramp in AE at high res for use in Modo. Is there a way to do this? I tried 4 color ramp, but it differs slightly from the small reference file on the re:map web page. Thanks. AK
I know if I use RE: Map Displace I can do it but prior to buying the plug-in I need to proof the concept so I could do without the red “X”