Forum Replies Created

Page 133 of 152
  • Pierre Jasmin

    October 31, 2006 at 5:32 am in reply to: Twixtor for FCP 30i>60p>24p???

    Bruce did you find someone to help you out ?

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    October 25, 2006 at 4:58 am in reply to: Twixtor in Premiere Pro 2.0

    Actually it’s such a common question that I would not feel so bad about it
    Their documentation is not accurate so it’s not user error.

    Pierre

  • Pierre Jasmin

    October 25, 2006 at 4:58 am in reply to: Twixtor in Premiere Pro 2.0

    Actually it’s such a common question that I would not feel so bad about it
    Their documentation is not accurate so it’s not user error.

    Pierre

  • Not clear about edit but not all Quicktime codec supports Alpha
    You could always render the alpha as a separate Movie

    Composition | Add Output Module
    Now you have two Output Modules in your render
    In the channel entry of the Output Module settings set that to Alpha

    Pierre
    http://www.revisionfx.com

  • Pierre Jasmin

    October 20, 2006 at 11:30 pm in reply to: RE:Map Displace works not in DF4

    Check the RE:Map PDF in the folder where you installed the plugin
    It explains how we interpret Displacement. Note as well there is a third channel, a Modulation channel which is in that case optional (however careful, it is in Disp Controls by default off). (Mod Channel menu)

    A simple confidence test would be to make a Background the same size as your color source with say Red to 0.6 and Green to 0.4 and then make another image that is a greyscale gradient of some sort. A flat color displacement will essentially just slide the image. Now if you use the Modulation channel you will see what it does. Also make sure your background is 16 bit.

    Pierre

  • Pierre Jasmin

    October 20, 2006 at 11:30 pm in reply to: RE:Map Displace works not in DF4

    Check the RE:Map PDF in the folder where you installed the plugin
    It explains how we interpret Displacement. Note as well there is a third channel, a Modulation channel which is in that case optional (however careful, it is in Disp Controls by default off). (Mod Channel menu)

    A simple confidence test would be to make a Background the same size as your color source with say Red to 0.6 and Green to 0.4 and then make another image that is a greyscale gradient of some sort. A flat color displacement will essentially just slide the image. Now if you use the Modulation channel you will see what it does. Also make sure your background is 16 bit.

    Pierre

  • Pierre Jasmin

    October 9, 2006 at 6:57 pm in reply to: 10.4.8 problems with update

    Are you on Power Pc or Mac Tel?

    Pierre

  • Pierre Jasmin

    October 8, 2006 at 8:08 pm in reply to: re:flex morph help

    You are not saying in which software you are trying to use RE:FLex but that says, say it’s AE

    In AE, you use in a layer AE’s own rotomasks to control warping and morphing. The “FROM” and “TO” will alternate: as in your mask 1,3,5 will be FROM and 2,4,6,… will be TO. So if you do a Warp, you set in UnWarped Mode the FROM mask on the feature you want to warp, you duplicate it to have the same start point and you put yourself in WARP mode and then you move the points to get the proper deformation. The Checkbox to Auto-Hide will show you which one are part of WARP or UNWARP (source without modification).

    Pierre
    RE:Vision Effects

  • Pierre Jasmin

    October 8, 2006 at 8:08 pm in reply to: re:flex morph help

    You are not saying in which software you are trying to use RE:FLex but that says, say it’s AE

    In AE, you use in a layer AE’s own rotomasks to control warping and morphing. The “FROM” and “TO” will alternate: as in your mask 1,3,5 will be FROM and 2,4,6,… will be TO. So if you do a Warp, you set in UnWarped Mode the FROM mask on the feature you want to warp, you duplicate it to have the same start point and you put yourself in WARP mode and then you move the points to get the proper deformation. The Checkbox to Auto-Hide will show you which one are part of WARP or UNWARP (source without modification).

    Pierre
    RE:Vision Effects

  • * If you need to animate parameters (eg work in Frame mode rather then straight constant speed change)

    * Another major reason in IFF is that you need that version to work in batch

    Pierre
    RE:Vision Effects

Page 133 of 152

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