Forum Replies Created

Page 121 of 152
  • Pierre Jasmin

    October 29, 2007 at 5:33 pm in reply to: rsmb on alpha channel?

    Theory is an object buffer render is supposed to be that however I noticed in C4D that they often don’t properly align, the important thing is that the MV alpha be not outside the RGB image. Workaround is place the object buffer in the MV alpha and choke like 1.5 (to play with, you will see when enough there won’t be artefacts).

    However if the RGBA color pass does not have transparency (full alpha except for anti aliased edge) then you can in a subcomp place the color and mv source, turn off the color source and take the MV pass and with set channels grab the alpha from the color source (of course MV pass and AE project must be 16 bits)

    and then drop that comp as MV source in new comp

    Pierre

  • Pierre Jasmin

    October 29, 2007 at 5:33 pm in reply to: rsmb on alpha channel?

    Theory is an object buffer render is supposed to be that however I noticed in C4D that they often don’t properly align, the important thing is that the MV alpha be not outside the RGB image. Workaround is place the object buffer in the MV alpha and choke like 1.5 (to play with, you will see when enough there won’t be artefacts).

    However if the RGBA color pass does not have transparency (full alpha except for anti aliased edge) then you can in a subcomp place the color and mv source, turn off the color source and take the MV pass and with set channels grab the alpha from the color source (of course MV pass and AE project must be 16 bits)

    and then drop that comp as MV source in new comp

    Pierre

  • Pierre Jasmin

    October 28, 2007 at 1:02 am in reply to: I need to make a 3D basketball in AE

    RE: UV Map
    Just a visual example to add precision:

    https://revisionfx.com/products/remap/gallery/
    The fifth movie from the top
    on the left – the red/green image is what was rendered from the 3D system for the curtains and then in AE with our tool RE:Map UV a video was mapped using that information.

    Pierre

  • Pierre Jasmin

    October 22, 2007 at 3:47 pm in reply to: Nuke support

    “Are you planning to adapt your plugins for Nuke ? ”

    Some yes.

    RE:Flex would be hard as there is currently no API for splines as exists in Shake,Fusion,AE, Combustion…

    Pierre

  • Pierre Jasmin

    October 22, 2007 at 3:47 pm in reply to: Nuke support

    “Are you planning to adapt your plugins for Nuke ? ”

    Some yes.

    RE:Flex would be hard as there is currently no API for splines as exists in Shake,Fusion,AE, Combustion…

    Pierre

  • Pierre Jasmin

    September 16, 2007 at 7:27 pm in reply to: RE:Flex vs. Apple Shake’s Morph

    Comes to mind, although I never really tried to use Shake’s on a real shot

    * More direct user interface, you don’t have to manage from and to shapes (we do it for you)

    * Support for AutoAlignment

    * Option for better rendering algorithm

    * Pretty much all users who bought RE:Flex for Shake before Shake had one, still use RE:Flex. But their rewrite for shake of the Rayz morpher looks ok, probably gets you there a lot of the time.

    Pierre

  • Pierre Jasmin

    September 16, 2007 at 7:27 pm in reply to: RE:Flex vs. Apple Shake’s Morph

    Comes to mind, although I never really tried to use Shake’s on a real shot

    * More direct user interface, you don’t have to manage from and to shapes (we do it for you)

    * Support for AutoAlignment

    * Option for better rendering algorithm

    * Pretty much all users who bought RE:Flex for Shake before Shake had one, still use RE:Flex. But their rewrite for shake of the Rayz morpher looks ok, probably gets you there a lot of the time.

    Pierre

  • Pierre Jasmin

    September 6, 2007 at 5:32 am in reply to: slow down the footage without jitter

    On our website in the support section of Twixtor there are tutorials and sample projects, that complement the documentation that is installed in the folder where you installed your software.

    Are you using this in AE?
    If so one way is to just drop the footage into a comp, set the comp duration to desired length (in comp settings), then make a new comp from that comp (select comp in project window and File|Mane New Comp…) and apply Twixtor to that (using the speed slider if you are not animating the slowmo)

    Pierre

  • Pierre Jasmin

    September 6, 2007 at 5:32 am in reply to: slow down the footage without jitter

    On our website in the support section of Twixtor there are tutorials and sample projects, that complement the documentation that is installed in the folder where you installed your software.

    Are you using this in AE?
    If so one way is to just drop the footage into a comp, set the comp duration to desired length (in comp settings), then make a new comp from that comp (select comp in project window and File|Mane New Comp…) and apply Twixtor to that (using the speed slider if you are not animating the slowmo)

    Pierre

  • Pierre Jasmin

    September 4, 2007 at 5:48 am in reply to: Track Point

    In what application are you running
    See the sample projects on Twixtor Support Page on the website

    The tracking points serve the same purpose as the Splines, basically help Twixtor in certain circumstances (when it does not work well). Imagine something crosses the screen in 5 frames, it’s way out of reach of the internal tracking, so if you animate points that follow the image content for these 5 frames, then Twixtor should work much better…

    In AE for example you can’t attach a tracker to a roto mask control point, so if you track some points, it will guide Twixtor to start somewhere internally. In Combustion since you can attach a tracker to a roto mask shape then the points are not necessarily useful. In other applications, there is no way for us to support roto masks (like there is no such things in FCP), so you can always use individual points.

    Pierre

Page 121 of 152

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy