Forum Replies Created

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  • Philo Calhoun

    December 5, 2006 at 3:11 pm in reply to: Logo on Golf Ball

    Play with different projection methods, as you may get a good result with something other than UV. Another thing to consider: if you make your golf ball from a cube rather than a sphere, you can apply the material with a cubic projection and then you can alt-click the hypernurb and play with the subdivisions until your get a good sphere. You won’t have distortions from your material.

  • Philo Calhoun

    December 4, 2006 at 6:53 pm in reply to: Question for the 3D pros…

    I have found some problems with importing dxf objects in C4D. If you have autocad, you might export a 3ds object instead and use C4D to convert that to a obj file.

  • Philo Calhoun

    November 14, 2006 at 3:24 pm in reply to: bending materials

    Thanks!!

  • Philo Calhoun

    November 11, 2006 at 6:33 pm in reply to: bending materials

    Thanks again for all the help. I tried things both ways and discovered the initial problem was that there were two copies of the image file with alpha and the material didn’t seem to want to accept reassigning the original image file. I just recreated a new material and everything worked well.

    The bending with tag set to stick texture worked somewhat but had some artifacts with circular rings still coming in at a bit of an angle. The sweep nurb worked better with UV mapping.

    I tried several ways to rotate the colour texture file in C4D with UV mapping but was unsuccessful. I eventually just rotated it on PS and it worked well. I can easily rotate texture with cubic, spherical, etc mapping but can’t seem to figure out how to do this with UV mapping. Is there a way?

  • Philo Calhoun

    November 10, 2006 at 3:52 pm in reply to: bending materials

    Thank you very much!

  • Philo Calhoun

    November 9, 2006 at 9:14 pm in reply to: About materials and textures (new guy)

    In the material for your pavement lines add the pavement line image file under colors. In photoshop, create an alpha channel where you want the underlying texture to show and give this file a name. In new material for the pavement line, select this alpha channel file under “alpha channel”. It will allow you to “see through” these areas to your underlying texture.

  • Philo Calhoun

    November 9, 2006 at 3:04 pm in reply to: bending materials

    Thank you for your responses. How does one add a stick texture tag? I tried UV mapping but for some reason I can’t get the text to show. I’ve tried rotating the model and changing the tiling settings without success.

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