Forum Replies Created

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  • Peter Chamberlain

    June 29, 2010 at 5:48 am in reply to: Resolve on Mac update

    GT120 and FX4800 (GTX285) are required items as we use 32 bit floating point CUDA for image processing. As new CUDA card options become available will review them.

  • Peter Chamberlain

    June 23, 2010 at 7:52 am in reply to: London Roadshow

    Resolve on Mac will work with the new DaVinci Resolve panels (USB) and a number of third party panels – specifics still to be published as its an ongoing project. Tangent Wave was shown at NAB in its first iteration. Other third party USB and Ethernet panels will follow.

    No legacy DaVinci 2K network panels or Ethernet Resolve panels will be supported on Mac.

    Resolve on Linux will work with the new DaVinci Resolve panels (USB) and the legacy DaVinci 2K Network panels. There is no third party panel support for Resolve on Linux.

    Peter

  • Peter Chamberlain

    June 23, 2010 at 1:54 am in reply to: London Roadshow

    Resolve has a lot of features with considerable depth and so the DaVinci Resolve panels are designed to present as much of this as possible with a few key presses. With the panels you can adjust multiple settings at the same time, and Resolves UNDO is great for backing out of steps you later don’t like.

    Its also hard to demo all this in an hour. For example, contrary to reports above, to add a serial node with a power window is one button on the Resolve panels. This will add the node, add the window, turn on the display of the window and permit instant grading within and repositioning. One button. I’m sure this and a number of other time saving features could not be covered during the demo so there are even more benefits to using the panels.

    While we did show some basic operation with the Wave at NAB, BMD are working with a number of panel suppliers so we expect not too long after release to be announcing additional support. Each panel supplier can then develop a tighter interface to the application as market demands.
    Peter

  • Peter Chamberlain

    June 3, 2010 at 3:12 am in reply to: Optimal DaVinci Mac Setup

    BMD are quite willing to support alternative video I/O cards in Resolve. Evidence of which is we already support DVS in the Linux systems. However, we do need the other card manufacturers to provide the SDK so we can control it. If there are other specific cards customers want to use, for example because they work with an editing or compositing application, I recommend chasing the third party card manufacturer and ask them when they will support Resolve. I am happy to discuss implementation with them.

  • Hi all, we continue to review the GPU processing options available from third party hardware vendors, which to date none provide a significant advantage to our working configurations. There are driver, operating system, power and bandwidth limitations on and off the motherboard PCIs buss and limits to slot count and the bandwidth needed on each of those slots. Adding extra slots via an external box does not necessarily increase bandwidth and extra cards off-board need low latency access too. Keep in mind we have developed and tuned Resolve to perform multiple nodes/layers of grading in real time with 4:4:4 HD resolution files on the Mac. Given we have shown we can do this, and will start shipping soon, if there was some other solution that would speed this up, to give you more power, we are pretty sure we could make that work too. We just have not seen anything so far to help us and you in this area.
    Let’s see what Apple release in the new MacPro and remember, new GPU’s from Nvidia are always in development.

  • Peter Chamberlain

    May 25, 2010 at 5:16 am in reply to: Resolve on a iMac27″ ATI 4850

    Two items to review here;
    1) Resolve uses CUDA for image processing, and a few other smart engineering processed as well so the Nvidia GPU’s are the current requirement. It will run on a MBP as demonstrated at NAB FCPUG (slowly of course as there is limited hardware in the MBP). Select the 17″ so you get the 1920×1200 display, or of course the MacPro for realtime multi node operation with defocus and optical quality resize. Formal specs for both will be released in June.
    2) There is an updated user guide in the works which will discuss all the new GUI and features. I expect the learning curve to be significantly easier when you get your hands on this guide.

    Peter

  • Peter Chamberlain

    May 7, 2010 at 6:04 am in reply to: Nvidia GTX 285 vs FX4800

    This is correct. The GTX285 is what we used at NAB. Lower cost, more CUDA cores, but lower RAM on board compared to the Nvidia FX4800 which is compatible with Smoke on Mac.

    The GT120 mainly handles the GUI display and currently is the only other graphics card supported, and is required.

    The two remaining slots can be used for the DeckLink HD Extreme 3D and if you like a Fibre Channel card (Atto) or the Apple RAID controller. We have qualified the FC to a StorNext SAN and are working on other drive subsystem testing.

    Peter

  • Peter Chamberlain

    May 7, 2010 at 6:01 am in reply to: Stereoscopic grading on the Mac

    Luke’s information is accurate. The Mac version will open stereo projects, you can work on them, you just can’t at the moment (due to third party hardware limits) view the stereo images. We continue to explore options but for now grading and monitoring 3D Stereoscopic in realtime at 4:4:4 ten bit is on our Linux solution.

    At NAB 2010 we demoed 3D using an 8GPU Linux system of similar power to that which Modern VideoFilm used to grade Avatar. Yes graded on Resolve like many current stereoscopic Hollywood films. A key feature is both eyes are graded at the same time in real time without the need to render cache for preview/playback. The 3D tools include live on the fly interocular adjustments, copy grade left to right, R to L, swap eyes etc… of course we have a few other items in development which will come in due course and we welcome the feature feedback.

    Given the Linux license is just $20K I imagine the incremental cost for the extra 3D hardware and this license is a small budget item compared to most Stereoscopic post budgets. This puts real time 3D grading in reach of most post facilities.

    Peter

  • Thanks, yes a typo, that’s non-grading items.. there are plenty, not the least is real time RED r3d de-compress and de-bayer which is CPU intensive; And Yes, requires Snow Leopard.. we have not experienced the difficulties you mention in our test systems.

    Peter

  • Peter Chamberlain

    May 6, 2010 at 10:02 am in reply to: DaVinci 2K workflow question

    If you were using a Resolve you could read the native r3d, conform with the FCP EDL and grade in real time. Unfortunately this is not the case with the old DaVinci 2K as it is real time at up to HD rates.

    Peter

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