Hi,
Thanks for the reply. The texture mapping was set to Planar YZ. When I change it to UV I am unable to see the texture (text layer). It seems that perhaps the map is way too big? When I adjust the UV offset the entire object appears white (the text color) or black (the background).
I changed the size of the object (c4d file) and the size of the text layer (texture map) but it doesn’t seem to make a difference to UV mapping.
Seems like a scale issue, but I don’t see where this is happening or could be adjusted. Please let me know if you have any thoughts
Thanks,
Paul