Forum Replies Created

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  • Thank you for your reply, i didn’t know that. If Dans Answer doesn’t work, i’ll do it in C4D with a cloner 🙂

    All the best Oskar

  • Thank you for your reply, i will try that out tomorrow. It’s late in Europe.

    All the best Oskar

  • Oskar Ziemba

    January 7, 2016 at 4:18 pm in reply to: Cinema 4d, Pf track and Projection Man

    Hello,

    PfTrack will export a number of keyframes starting with 0 so you will probably have to nudge the keyframes in your C4D timeline 1 frame to the right (select all of them) or left. That fixed it for me. Hope that works.

  • Hey thanks again for your reply,
    it looked off to me so i fiddled with the numbers again and i finally settled on dividing width by four because and then it looked ok. Sorry i didn’t get back to you sooner.

    About the other distance to camera thing your probably right as well, so i’ll do other stuff. Just in case i would want to pursuit later, could you per chance point me to some tutorials that i could look at?

    Many thanks,
    Oskar

  • Hello Dan,

    Thanks for your quick reply.
    Bearing in mind i am a newbie how would i write that first part as an expression?

    i wrote it like this now, and i divided the width by 8, because half the width is the radius and that times 4, because the precomp is scaled to 25%. It looks pretty ok, but not quite right, what am i not seeing?

    So there is nothing i can do about the distance from the camera?

    Thanky very much,
    Oskar

    ((comp("Test Rotation").layer("Rotationsgelenk LKW").transform.yRotation*comp("Test Rotation").layer("LKW").transform.position[2])/(width/8));

  • Oh, one more thing about “d=width/4;”
    I#ve divided that by 4 because the precomp is scaled to 25%.

    Plus: I thought i would be really smart because i could animate the distance of the precomp “LKW” to the camera and the wheels would become faster and slower as the car moved to or fro the camera. BUT: if the precomp gets closer to the camera the wheels actually stop, is there something like a median? So i can avoid that?

    Thanks!

  • Many thanks Brian,

    this works like a charm. You saved me a lot of time.

  • Hello Adam & Bryan,

    thanks for the quick replies. I downloaded both and will look into them tomorrow (it is 2 in the morning).
    All the best,
    Oskar

  • Oskar Ziemba

    February 19, 2013 at 4:51 pm in reply to: what Nvidia card (Mac) for CS6?

    Hello Banks,

    i am thinking of buying a quadro 4000. How did it affect your workflow? does it only speed up rendering or preview as well?

    Thanks for your Input.
    Cheers Oskar

  • Oskar Ziemba

    July 27, 2011 at 9:03 am in reply to: Avid Framerate Conversion via Imagesequence

    Hello,

    Thank you for your suggestions. I will keep them in mind for the next time. Since the Material did not need audio (it is a helicopter-shot) and we knew that it would be slower – that is ok. But i will keep your methods in mind. Thanks again.

    Oskar

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