Forum Replies Created

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  • Ole Sturm

    April 29, 2014 at 1:45 am in reply to: Scaling the position travelled

    Next question now is how to apply your expression to averaging the rotation values of a tracked camera wobble?

  • Ole Sturm

    April 29, 2014 at 1:18 am in reply to: Scaling the position travelled

    FYI, here’s what I’ve ended up with:

    point = thisComp.layer("tracked").transform.position; //"tracked" is the layer which contains the tracking data
    accum = [0,0];
    fTotal = timeToFrames(thisComp.duration);
    for (f = 0; f < fTotal; f++){
    accum += point.valueAtTime(framesToTime(f));
    }
    centre=accum/fTotal;
    distance=thisComp.layer("tracked").transform.position;
    difference=distance-centre;
    if (effect("scale")("Slider")>1) { //the "scale" effects is a slider expression control which scales the tracked data up or down
    distance+(difference*effect("scale")("Slider"));
    } else {
    distance-(difference*effect("scale")("Slider"));
    }

  • Ole Sturm

    April 29, 2014 at 12:47 am in reply to: Scaling the position travelled

    Hi Dan,

    Sorry for the delay in getting back to you. Got it working – thanks a stack… much appreciated.

    cheerio

    Ole

  • Ole Sturm

    April 23, 2014 at 11:19 pm in reply to: Scaling the position travelled

    Hi Dan,

    Ok. just having a play around with that but am not having any joy (I’m probably misunderstanding your approach). To test the expression I added keyframes to “Null 1” and then applied the expression to a layer’s position. If you understand it correctly skewing Null 1’s keyframes off centre should affect the position of the layer, is that right?

    As for the plugin, keep them coming – I for one am certainly up for them.

  • Ole Sturm

    April 23, 2014 at 9:41 pm in reply to: Scaling the position travelled

    Fantastic Dan, thanks very much – that’ll keep me going.

    Best regards.

    p.s. loving your Motion Monkey plugin.

  • Ole Sturm

    April 23, 2014 at 10:34 am in reply to: Scaling the position travelled

    Ahhh Dan, ever the wanna-be expressioneers knight in shining armour. When you put it the way you’ve put it, it seems so much clearer. The “average” approach is tempting but I have no idea where I would need to start with that. Are you able to point me in the right direction?

    As ever, thanks so much for your help over the years.

  • Ole Sturm

    December 18, 2013 at 1:18 am in reply to: Cloud files

    There’s also https://shared.com/... 100GB free.

  • Ole Sturm

    August 24, 2010 at 11:40 pm in reply to: Shader Effector Mograph question

    Hi Michael,

    I’ve not been able to get this to work. I’ve assigned a texture directly to the cloner object but I cannot find an option to set flat mapping anywhere.

  • Ole Sturm

    August 24, 2010 at 11:22 pm in reply to: restrict the random effector

    Hi

    that won’t work for me since my clones are not cubes ie. they’d overlap. So is it not possible to get the random effector to randomly distribute clones as 10cm, 20cm, 30cm etc?

    Thanks very much.

  • Ole Sturm

    August 24, 2010 at 1:53 am in reply to: Shader Effector Mograph question

    Hi Michael,

    I’m trying to figure out the same thing – how did you end up working it?

    Thanks

    Ole

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