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  • Ole Sturm

    August 24, 2010 at 1:25 am in reply to: MoGraph Color Effector

    I think this might be what I’m looking for but am not quite understanding it. Basically what I’m trying to achieve is to have a texture that texturises a cloner object without applying that texture individually to each clone eg. a flag that consists of 100 clones as opposed to the flag texture applied to each clone resulting in 100 flags.

  • Bizarre, I just tried it on another machine and it worked fine. Go figure. Thanks for getting back to me though.

  • Hi Matthew

    did you ever solve this? I’m having the same problem and the step effector isn’t doing it for me – it simply delays the over animation.

    Thanks

    Ole

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