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  • Noel Powell

    January 6, 2017 at 11:39 pm in reply to: Particles cut off by layer’s bounding box in CC

    UPDATE (with fix):
    I was mistaken on that second image I posted – that wasn’t a CC issue, it was an issue for all versions. As far as I can tell, this is only a problem the with the CC Particle Systems II effect. For whatever reason, the particles get cut off by the edges of the layer in CC, but not in CS5.
    Anyway, in case anyone runs into the same problem, I figured out that some effects, when put before the CC Particle Systems II effect, seem to expand the layer’s boundaries to the edges of the comp and fixes the problem. The effect I’m using is a “CC Composite” effect, because it’s fast and it doesn’t effect my text layer. A “Glow” effect and “Turbulent Displace” effect (with “Amount” turned to 0) also do the trick.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Noel Powell

    January 6, 2017 at 9:48 pm in reply to: Particles cut off by layer’s bounding box in CC

    Yes, I’m using 2015.3, Version 13.8.1.38

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Noel Powell

    January 6, 2017 at 9:40 pm in reply to: Particles cut off by layer’s bounding box in CC

    Just another example of what I’m talking about… Apparently this is happening with many different effects that I created.

    This is a text layer that I converted to 3D using the Shatter effect method. In CS5 I could view it any angle and it looked great, but in CC, if I rotate it a bit, you can see how it gets cut off. I’m really hoping there’s a simple setting somewhere to expand the bounding box. I do all my work in CS5, so I don’t know CC very well. Does any one know what’s causing this?

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Noel Powell

    September 26, 2016 at 8:34 pm in reply to: Expression to change value at specific time

    I feel dumb… Of course, an if/else statement is the way to go! Thank so much, Dan.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Yeah, I assumed it would have to be static. This is very helpful, Dan. Thank you.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Dan, that seems to work perfectly. Thank you so much.

    I’m curious, did you run any tests and see what I was talking about? I’m considering reporting the bug.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • …Sorry for the double post.

    And sure, here’s the expression:

    if (effect(“Turn on Automatic Wing Flapping”)(“Checkbox”)==1)
    { wiggle(effect(“Position Wiggle Speed (times per sec)”)(“Slider”),effect(“Position Wiggle Amount (in pixels)”)(“Slider”)) }
    else
    { value }

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • The short answer is it’s a wiggle expression. It’s actually a wiggle expression within an if/else statement. The layer is 3D and the expression makes the layer wiggle in three dimensions as it moves along the path, which also twists and turns in three dimension. And even when the layer wiggles off the path, it still stays oriented to the next keyframe, which I like.
    However, as soon as it reaches the last keyframe, it stops orienting. I’ve done simplified tests with the same results. I made the layer 2d, and tried just animating it to move across the screen, with just 2 keyframes. It still goes back to its original orientation at the end of the animation. It seems to do this no matter what I change the expression to. And if I take the expression out completely, it works fine.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • The short answer is it’s a wiggle expression. It’s actually a wiggle expression within an if/else statement. The layer is 3D and the expression makes the layer wiggle in three dimensions as it moves along the path, which also twists and turns in three dimension. And even when the layer wiggles off the path, it still stays oriented to the next keyframe, which I like.
    However, as soon as it reaches the last keyframe, it stops orienting. I’ve done simplified tests with the same results. I made the layer 2d, and tried just animating it to move across the screen, with just 2 keyframes. It still goes back to its original orientation at the end of the animation.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

  • Noel Powell

    October 25, 2015 at 5:18 pm in reply to: How to loop a time* expression?

    Perfect! That expression does exactly what I needed.

    What I meant earlier is that I could increase the Evolution setting past 90 revolutions, but once it reaches 90 revolutions, the noise stops “evolving”. I just needed it to continue evolving infinitely, and it didn’t matter if the shape of the noise cycled seamlessly. Your expression did the trick. Thank you.

    After Effects Templates – digital glitch effects, 80s VHS effects, old film effects, art effects, and more: https://CreationEffects.com

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