Brilliant – I expected a lot of math, and that is such a simple solution! And the results look really nice for what I’m doing. The objects are a little more dense in the core, and more sparse in the outer edges. Thanks so much, Liran!
Here’s the full expression that separates the x,y,z, if anyone’s interested:
xSpread = wiggle(0, thisComp.layer("CONTROL LAYER").effect("Spread Horizontal")("Slider"));
ySpread = wiggle(0, thisComp.layer("CONTROL LAYER").effect("Spread Vertical")("Slider"));
zSpread = wiggle(0, thisComp.layer("CONTROL LAYER").effect("Spread Depth")("Slider"));
[xSpread[0], ySpread[1], zSpread[2]]
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