Forum Replies Created

  • Nino Kapetanovic

    November 5, 2012 at 4:47 pm in reply to: Equally Spread Layers

    You could access the layers ‘index’ value, its the number right next to each of the layers. So your expression could be something that is like original position + index * YourOffset. Your offset could be a slider you animate over time. So if yourOffset was 10, it would increment all your layers by 10, etc.

  • Nino Kapetanovic

    November 5, 2012 at 4:42 pm in reply to: Time remapping a Camera…!

    Hello! I had the same problem and oddly enough came up with the same solution, however I can’t seem to get a smooth camera motion from this because value at seems to ‘jump’ to a given keyframe of the camera. While the video is frame blended and flows smoothly, the tracking points jump every few frames depending on how much the original footage is stretched. Is there an alternative way to time remap a camera?

    I’ve tried putting the camera by itself in a separate comp, time remapping the comp then linking the values of that camera to a different one, but I still cant seem to get time remapped values.

  • Nino Kapetanovic

    June 19, 2009 at 8:34 pm in reply to: animate anchor point without moving layer

    If all else fails, you could always use multiple instances of your item, each with a different anchor point. 🙂 Granted, an expression would work better in the long run.

  • You may be experiencing this if you are using multithreading. My CS3 had issues just like that if using anything more then 6 cores. However 6 or less, I never get the issue.

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