Forum Replies Created

Page 1 of 4
  • Nick Vaka

    September 11, 2020 at 8:25 pm in reply to: RAM Preview – weird issue

    Hey Rob!

    This happened to me too. Somewhere along the line an update disabled “cache before playback” in the preview window. Re-enable that and it should start previewing in realtime again.

  • Nick Vaka

    March 18, 2019 at 4:44 pm in reply to: Jitter on certain layers

    Well shoot! That seems to have fixed the issue. It’s going to take forever to render, but this fixes the problem. Now I just need to ensure we can play back at 59.94.

    Thank you!

    https://youtu.be/SYT2xUCW3vE

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Nick Vaka

    March 18, 2019 at 3:36 pm in reply to: Jitter on certain layers

    That is the one thing I have yet to try. I’ve made sure everything is now 59.94 FPS and it’s cookin’. I’ll let you know what it does.

    Thanks!

    Nick

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 15, 2019 at 6:07 pm in reply to: Jitter on certain layers

    I just cranked it to 360º and it’s still doing it, but it’s less noticeable with the additional blur. Maybe that’s the ticket?

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 15, 2019 at 6:06 pm in reply to: Jitter on certain layers

    Tried going a bit slower and way faster. It’s still got that little judder. Good thought though, thank you.

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 14, 2019 at 8:51 pm in reply to: Jitter on certain layers

    That is personally where I’m at, but the client mentioned it and it’s a really particular client. Additional texture might be the ticket. I’ll fiddle around with it a bit more before throwing in the towel.

    Much obliged.

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 14, 2019 at 7:10 pm in reply to: Jitter on certain layers

    Just changed it from straight to premult and got the same result. Very frustrating.

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 14, 2019 at 6:47 pm in reply to: Jitter on certain layers

    I had the same problem before when I ran it over alpha. I just tried it over a teal background and the levels adjusted per your note. It’s still having the same issues. Very strange.

    https://youtu.be/DIvYeONGQbs

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Nick Vaka

    March 14, 2019 at 5:50 pm in reply to: Jitter on certain layers

    *The comp doesn’t need to be in 3D (sorry)

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 14, 2019 at 5:24 pm in reply to: Jitter on certain layers

    Thanks for the reply here.

    The comp doesn’t need to be in 2D, but putting the fridge in a 2D comp as a 2D layer by itself isn’t fixing the issue.

    Built in motion blur was on and I turned it off. Either way garnered the same result. Render settings was “On for checked layers”

    Per my post, the fridge was in a nested comp, and I took its layers and put them directly into the main comp.

    The fridge is actually much larger than the frame. It has been scaled down to 52%, but it does this nonsense at 100% scale too. There is only one camera in the entire scene.

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

Page 1 of 4

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy