Forum Replies Created

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  • Nicholas Toth

    October 25, 2007 at 8:27 pm in reply to: Morph madness.

    and make a clean plate too…sorry forgot ’bout that…

  • Nicholas Toth

    October 25, 2007 at 8:27 pm in reply to: Morph madness.

    Can’t you roto them and then use a cross disolve/clever transition along with a reshape effect? You might also want to check out RE-shape, word on the streets is that its pretty awesome.

    https://www.revisionfx.com/products/reflex/

  • Nicholas Toth

    October 25, 2007 at 2:37 pm in reply to: changing interpolation —

    Thanks dan!

  • Nicholas Toth

    October 24, 2007 at 7:55 pm in reply to: changing interpolation —

    Soundkeying a bend-it effect to a character, who’s phonemes have been applied. So it bends when it talks, but so it doesn’t bend in the same direction, so it moves to the other side periodically.

    I was multiplying the bend it effect which is based around the soundkey data by either a 1 or -1 to have it change direction.

    am I making sense?

  • Nicholas Toth

    October 19, 2007 at 5:02 pm in reply to: Dirty Glass effect

    You can do this in post animation. Ie: in Avid/fcp/premiere, so you don’t have to re-output EVERYTHING all over again upon recieving changes.

  • Nicholas Toth

    October 19, 2007 at 5:00 pm in reply to: Dirty Glass effect

    Take either:

    1. Dirty Glass/muck/anything
    or
    2. Footage of water dripping on a solid color

    Place it above what you want to look ‘dirty’, and play with your blending modes (hit V to enable your arrow tool, then hold shift +or- to toggle) until you acheive what you want. Its pretty easy.

    Videocopilot.net has a good tut on how to insert a window, but it also shows you how to muck one up!

  • Nicholas Toth

    October 19, 2007 at 1:04 pm in reply to: 38 HRS to Render 1 Frame of Film!!

    Someone needs a better Qmaster developer and render farm….

  • Nicholas Toth

    October 18, 2007 at 10:41 pm in reply to: optimizing 8 core 8gb ram for AE CS3

    eh! i am starting to grow unfond of AEcS3.

    We have an octo-core mac pro w/32 monstrous gigs of ram. It takes AE FOREVER TO GET ROLLING with a render. (you know…the line that says allocating resources…this may take some time…) It has to allocate all of its resources. However Nucleo allocates its resources before it renders, and freezes substantially less than AE. Nucleo isn’t faster, its just more efficient and more consistent. When doing some tests, the AE engine barely used any of our Ram and did not spike the cores in the Activity monitor, and other times it did. Nucleo did it consistently every time.

    Think about it. Nucleo’s been around for how long? 2 or 3 years? Ae’s multicore functionality has been around for what? 6 months? I think nucleo’s a worthwhile investment. AE is rocky now, but in a few updates it might be stable.

  • Nicholas Toth

    October 3, 2007 at 3:54 pm in reply to: Add to expressions library?

    Gotcha. Thats cool and everything, but its kind of a pain in the butt when it comes to Camera expressions, b/c you can’t apply effects to cameras, instead I’ll be using pickwhips to nulls with sliders…

    THANKS!

  • Nicholas Toth

    October 3, 2007 at 1:20 pm in reply to: Add to expressions library?

    Yes, in the pop up menu with sub sections.

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