Why don’t you parent the camera to a null and then use the null’s rotation as a direct expression to the cc sphere?
It should work, and it’ll be MUCH less complicated.
Why don’t you parent the camera to a null and then use the null’s rotation as a direct expression to the cc sphere?
It should work, and it’ll be MUCH less complicated.
I was thinking just a clean plate and portable green screens with a controlled camera….so you could just key/layer/key/layer/key/layer
Looks damn good though.
Same problem happens over here, on the same system.
I find that if dump it into another comp 720*486 (an entirely EXTRA comp) it works better and doesn’t dump out as much.
Stupid meridian codec.