Forum Replies Created

  • New 2 3d

    January 3, 2007 at 7:05 pm in reply to: Image disintegration?

    Right then… Im making headway a little bit now.

    I followed your other tutorial Elvis, the one with the “lemon lime” logo which was more appropriate to what I needed, and that made more sense to me.

    Problems created are:

    1. The logo has a very linear left to right look as the square passes over the image. This means that Ive got a very visible and unnatural look to the effect. Is there an easy way to achieve a frontal dissolve effect as if the image was dissolving into particles and heading towards the screen, from the center?

    2. When I export it to AE, only the particles are visible which isnt good, so how do I export it from PI in to AE, with the background still visible?

    I know Im asking a lot of questions here so Im not really expecting any further advice, but thanks all the same. In the meantime Ill try with trial and error. Perhaps AE is the only way to do this after all.

    Cheers

  • New 2 3d

    January 3, 2007 at 12:31 pm in reply to: Image disintegration?

    Thanks for that Elvis, its helped.

    However I still dont quite get it Im afraid to say.

    The image I want to dissolve is my background image that covers the entire stage, so I load that up.

    I then choose a suitable particle style, make it an area emitter, change it to “get colour from layer” and cover the entire stage.

    I want the image to remain static and intact for say 10 frames, then dissolve over say another 20 frames.

    The part I dont understand is how I can display the image, then dissolve it?

    Should I be setting the first particle keyframe at frame 10, then another at frame 30, and alter the visibilty settings in between?

    Sorry to be a pain in the ass here as Im sure its a very basic effect to achieve. Would you have any links that contain sample PI files that do what Im trying to achieve that I can simply load up and analyse?

    Many thanks.

  • New 2 3d

    November 23, 2006 at 10:14 pm in reply to: Animated book, simple example

    Thats great, thanks for making the file available once again.

    On this same subject, wondered if someone could give me some idea of how to “open” the following basic model.

    The example file at the start of this thread shows an album that flips over, easy enough, but the album itself only consists of simple plane objects.

    Id like some ideas please on how to flip over a model with a bit more depth to it, in order to make the whole animation look more realistic. I can handle the animation side of things but am confused about how to achieve this effect with a thicker model.

    Heres a link to an image which explains what Im trying to do:

    https://i93.photobucket.com/albums/l70/bikeslag/album.jpg

    Ive tried to do this using bones, and the bend deformer but with no joy. I could make seperate models for each part and rotate them, but the thick outer on the album would seperate and look wierd!

    Thanks guys.

  • New 2 3d

    November 23, 2006 at 10:07 pm in reply to: Basic C4D animation question

    Thanks for that. Ill give it a go and see what the results turn out like.

    Cheers!

  • New 2 3d

    November 22, 2006 at 3:50 pm in reply to: Turn pages – Timing and texturing how-to

    I would also find this file incredibly helpful… any possibility of reuploading it please?

  • New 2 3d

    November 22, 2006 at 3:39 pm in reply to: Basic C4D animation question

    Thanks for the pointers then fellas… guess its a case of finding out myself!

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