Forum Replies Created

  • Neal Brewer

    October 14, 2016 at 1:07 am in reply to: Procedural Animation expression question

    I’m interested too.

  • Neal Brewer

    October 14, 2016 at 1:02 am in reply to: Camera movement with Sound Keys

    I feel like setting the soundkey keyframes to ease out helped a little bit (Might be convincing myself though?), but I’d still like it to falloff over a longer period of time. Hmn.. I might just try to hide the sharp slowdown with blurs and glitch effects, if we can’t find a way. Of course though, I thank you for the help. ?

  • Neal Brewer

    October 14, 2016 at 12:42 am in reply to: Camera movement with Sound Keys

    Damn..
    I’ll use integrate if we can find a way to ease it. Possibly setting all the keyframes from Soundkeys output to ease out?

  • Neal Brewer

    October 14, 2016 at 12:11 am in reply to: Camera movement with Sound Keys

    Though, I would like to add that I have the dimensions all separated, so this is the expression I’m using. I don’t think that would be the cause of the issue though.
    spd = 100;
    z = spd*time + thisComp.layer(“Sound Keys”).effect(“Sound Keys”)(“Output 1”);
    value + z

  • Neal Brewer

    October 14, 2016 at 12:10 am in reply to: Camera movement with Sound Keys

    I was using a similar expression, but it only works when using “Integrate” falloff in soundkeys, even though I want the ramping down effect of Linear or Exponential falloffs. Without Integrate, the expression always moves the camera in reverse after the sound stops or drops off for a moment.

    Thank you for the reply, by the way! I’m hoping we can solve this issue.

  • Neal Brewer

    June 6, 2016 at 10:38 pm in reply to: Audio Spectrum Masking to Plexus Lines

    Doh! You’re absolutely right. I was thinking about pathing, and I completely glossed over the start and end points! Thank you!

  • Neal Brewer

    June 6, 2016 at 9:24 pm in reply to: Audio Spectrum Masking to Plexus Lines

    Currently two or more lights, but let’s use two for now. I imagine I can mask to the space between them, but… You know, new and all. Don’t know how. =/

  • Neal Brewer

    June 6, 2016 at 9:07 pm in reply to: Audio Spectrum Masking to Plexus Lines

    Yes, I do mean more like tracking motion. I’d like an easier way to have an audio spectrum aligned with Plexus lines, other than manually editing each frame, or each couple of frames.

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