Okay, so after a good sleep I hope I’m smarter today and wont waste another day on this. Sorry to double post, but I think I might be able to make things clearer now!
Adam’s work made me realise that (if I simplified things a little) all I need is the Up Vector. Attached is a scene file that has a null constrained to a sphere via the Up-Vector Constraint. The null behaves exactly how I need it to…
Now I just need a way to do this in Xpresso, calculating the Up-Vector from the null to the Sphere (rather than using a constraint). I want to say:
“Oh hey Xpresso, here is my source object and here is my target object. Can you please work out the Up Vector for me?”
Does this make things clearer? Easier to solve? please? 🙂
8253_3dto2dretargeting01upvector.c4d.zip