Mylenium
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See C4D forum.
Mylenium
[Pour Myl
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Well, though people tend to believe otherwise, I’m never really in a bad mood. I’m just too often distracted, failing to provide important clues, keeping answers too short and poorly choosing my words on occasion.
Mylenium
[Pour Myl
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If you have both tools, use them both. I’d render the lights in a separate pass and create the rest of the effects in AE. When you include a depth pass in your renders, you can create any kind of fog and diffusion effects in AE. You should also add some Glow to your scene to sell the illusion (reflected light bleeding into the fog pretty much looks like Glow).
Mylenium
[Pour Myl
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I don’t have the slightest idea, but if you are looking for an immediate solution without much fiddling, you might try PhyTools from Remo. (https://www.remotion4d.net). Haven’t tried it myself as there never seems to be a demo that works on my system and the developer is a bit hard to reach at times, but the latest incarnation has a particle-based fluid system which would be pretty much what you need.
Mylenium
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Simple corner pinning should do. The problem is, your shape isn’t very clean. I strongly suggest you use some heavier cardboard as a placeholder. Make it the right sizes and paint it in a saturated green (not the pale one in the clip) On the corners, add some squares in a different color (red preferably) to use as track marks. Make sure they are aligned well. You may also wish to add an extra marker at the center as a backup measure. In case you need to match things manually, it helps if you also mark out the “wireframe” by drawing some thin white pencil lines from corner to corner across the center. Once you have that, film your stuff. The first thing you do then is ttrack your red corner markers using the corner pin method. After that it’s up to you if you need to get rid of the green and red areas by keying/ masking them or you simply overlay your other video to hide your placeholders.
Mylenium
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Moving the layers is usually easier than moving the camera, especially when there is no need for real depth (as most of the elements in the clip are graphics). It also facilitates layout as you can work on all elements in one big master comp.
Mylenium
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Mylenium
December 5, 2006 at 7:24 am in reply to: question for Mylenium about “Animating Maps with Expressions” tutWell, you need of course take care of the Z rotation as well. The simplest way of handling things in 3D space is to use
lookAt(source, target)
Apply it to the orientation, so you have the rotation free to adjust and make your lines face toward the camera (auto-orient will not look good and screw your setup). I’m not sure what you mean by the line following the target. For the math it doesn’t matter whether the target is stationary or moves. If you want the line to shrink towards the target point, just place the anchor point at the end and tweak the formulas a little. If you need just a line segment kinda “firing” toward the target like a tracer round, create that segment in a pre-comp. make the comp line shaped and have the segment sit somewhere in it. Use effects such as Motion Tile or Offset on your pre-comp to make things move.
Mylenium
[Pour Myl
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Mylenium
December 5, 2006 at 7:24 am in reply to: question for Mylenium about “Animating Maps with Expressions” tutWell, you need of course take care of the Z rotation as well. The simplest way of handling things in 3D space is to use
lookAt(source, target)
Apply it to the orientation, so you have the rotation free to adjust and make your lines face toward the camera (auto-orient will not look good and screw your setup). I’m not sure what you mean by the line following the target. For the math it doesn’t matter whether the target is stationary or moves. If you want the line to shrink towards the target point, just place the anchor point at the end and tweak the formulas a little. If you need just a line segment kinda “firing” toward the target like a tracer round, create that segment in a pre-comp. make the comp line shaped and have the segment sit somewhere in it. Use effects such as Motion Tile or Offset on your pre-comp to make things move.
Mylenium
[Pour Myl
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Emit the cloudlets from a plane and move them around using Turbulence. You can freeze them in place by giving them a massive Air Resistance or reducing the Physics Time Factor to 0. The rain is actually just a trickery – it uses completely exaggerated motion blur settings to get the streaky look.Maybe it also is done using a ring shape as a custom particle (to get some pseudo light reflections). The angle should be no problem. You jsut need a camera that has some distorsion. The default 50mm lens is already rather flat, so try lowering the focal length. If that fails, use Particular’s Radial Field with a subtle strength to pull your particles toward a center point.
Mylenium
[Pour Myl
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Animate the intensity of the lights. On the “General” tab of the light properties select the word “Intensity” and right-click. In the appearing sub-menu choose “Animation” –> “Add Keyframe”.
Mylenium
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