Forum Replies Created

Page 255 of 285
  • Mylenium

    September 21, 2005 at 8:37 am in reply to: [expression? script?] Display Project File Name

    Scripts can do that. Expressions don’t have a method for this. Look at AEnhancers.com, I’m sure you’ll find something there.

    Mylenium

    [Pour Myl

  • Mylenium

    September 21, 2005 at 8:37 am in reply to: [expression? script?] Display Project File Name

    Scripts can do that. Expressions don’t have a method for this. Look at AEnhancers.com, I’m sure you’ll find something there.

    Mylenium

    [Pour Myl

  • Mylenium

    September 20, 2005 at 11:17 am in reply to: currupt .aep file???

    Try to import it into an empty AE project. This often can fix things.

    Mylenium

    [Pour Myl

  • Mylenium

    September 20, 2005 at 5:38 am in reply to: arrow follows path, pointing in same direction

    Dunno about the tutorail, but you should simply paste the mask path as position keyframes and then use auto-orient on the arrowhead. All that’s required then is to match up the timing of your stroke drawing the path and the arrowhead’s motion.

    Mylenium

    [Pour Myl

  • Mylenium

    September 19, 2005 at 6:59 am in reply to: Script or Plugin?

    Basically scripts can change all composition parameters. Check Aenhancers.com for some resources.

    Mylenium

    [Pour Myl

  • Mylenium

    September 18, 2005 at 9:18 am in reply to: Making Expressions Relative

    Use the interpolation methods. Something like

    linear(lips_position_Y,lips_min_position_Y,lips_max_position_Y,min_head_rotation,max_head_rotation)

    This wil remap you linear motion values to rotation values. Just fill in the appropriate values and experiment a little.

    Mylenium

    [Pour Myl

  • Mylenium

    September 18, 2005 at 9:18 am in reply to: Making Expressions Relative

    Use the interpolation methods. Something like

    linear(lips_position_Y,lips_min_position_Y,lips_max_position_Y,min_head_rotation,max_head_rotation)

    This wil remap you linear motion values to rotation values. Just fill in the appropriate values and experiment a little.

    Mylenium

    [Pour Myl

  • Mylenium

    September 18, 2005 at 8:53 am in reply to: trapcode particle help

    Mmh, okay. In this case using the PTF is really only all that you need.

    Mylenium

    [Pour Myl

  • Mylenium

    September 17, 2005 at 4:24 pm in reply to: OT Boris CC/GenArts Sapphire

    I have a review/ plugin guide for Sapphire on my website, maybe that helps. I haven’t teste Boris in a long time, so I can’t help you much there. My general opinion on such plugin suites is, that they are often not really necessary since a lot of the effects are redundant.

    Mylenium

    [Pour Myl

  • Mylenium

    September 17, 2005 at 4:14 pm in reply to: trapcode particle help

    [joe]
    I am trying to use particle sort of just as a multiplier. How should i set the settings to “freeze frame” or make the particles static. I tried setting velocity to zero but that makes all the particles just disappear.”

    Umm, forgive my saying so, but the informational value of this sentence goes towards zero. What are you trying to multiply? What kind of particles are you using? Do you want to achieve a special formation of your particles? Unless you are a bit more specific, I can only point you to the physics time factor just like the others already said. Have you checked the tutorials section? Just this week I’ve published a tute for Particular that covers a few frequently asked questions. If you look at the section for the logo assembly, you might find some info that can help you.

    Mylenium

    [Pour Myl

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