Forum Replies Created

Page 248 of 285
  • Mylenium

    November 25, 2005 at 9:05 pm in reply to: Tracking issues

    Have you played with the sub-pixel sampling settings? Other than that, I’m assuming it simply is the motion blur in your footage that is making the tracker go adrift. Try to eliminate it using filters and effects and increase contrast on your footage (in a sub comp and then use this sub-comp as the footage layer). If you have 16000 something bucks to spend, get Monet. It’s specially made for this type of ad-replacement. ;O)

    Mylenium

    [Pour Myl

  • Mylenium

    November 22, 2005 at 11:37 am in reply to: Weird mpeg render

    Mmh, that’s strange. I would assume that somehow the ratio info gets lost. It shouldn’t be a problem in Encore, ‘cos you could force it to interpret it as non-square. Still, very odd.

    Mylenium

    [Pour Myl

  • Mylenium

    November 22, 2005 at 10:37 am in reply to: Weird mpeg render

    Once more: How are you checking your clip? Do you transfer it to DVD and watch it on a standalone player, do you preview it inside your DVD authoring program or do you simply play back the clip using Mediaplayer or similar tools? In the latter case it will look squeezed horizontally because MPlayer doesn ot compensate for pixel aspect. It will look okay, once you put it on DVD.

    Mylenium

    [Pour Myl

  • Mylenium

    November 22, 2005 at 9:43 am in reply to: Weird mpeg render

    Mmh? Is it squeezed on the DVD or when watching the movie clip? If it’s just the movie clip, than this is perfectly normal. If it’s on the DVD, you may have to check your import option in the authoring program.

    Mylenium

    [Pour Myl

  • I don’t see why this shouldn’t be doable. Since you have acces to a layers velocity, one wouldn’t even need to bother with calculating the vectors. A simple conditional construct should do like

    if(thisComp.layer(“Pusher”).velocity[0] < 0) {my_move =...) else{my_move=...}; I'm sure you can come up with something. Mylenium [Pour Myl

  • I don’t see why this shouldn’t be doable. Since you have acces to a layers velocity, one wouldn’t even need to bother with calculating the vectors. A simple conditional construct should do like

    if(thisComp.layer(“Pusher”).velocity[0] < 0) {my_move =...) else{my_move=...}; I'm sure you can come up with something. Mylenium [Pour Myl

  • Mylenium

    November 19, 2005 at 7:18 pm in reply to: Text animation – easing characters into position

    Adjust the text animators under the advanced section. There’s controls for ease there.

    Mylenium

    [Pour Myl

  • AE will try to smartly render such things, but there are limits to that for technical and mathematical reasons, the main one being that AE does not have a way to automatically split images into tiles. So in case of your big comps it will always hold the entire image in RAM and do its calculations on it. Your pre-rendering doesn’t really do anything to improve the situation most of the time, I’d say. The only thing that would improve matters, is to split up you large images into “tiles” and then re-assemble them using parenting or expressions. This would AE allow to ignore any tiles that are outside of the visible frame and consume less RAM. Quite obviously there are some downsides to that such as potential blending problems at the seams or effects no longer looking as intended.

    Mylenium

    [Pour Myl

  • AE will try to smartly render such things, but there are limits to that for technical and mathematical reasons, the main one being that AE does not have a way to automatically split images into tiles. So in case of your big comps it will always hold the entire image in RAM and do its calculations on it. Your pre-rendering doesn’t really do anything to improve the situation most of the time, I’d say. The only thing that would improve matters, is to split up you large images into “tiles” and then re-assemble them using parenting or expressions. This would AE allow to ignore any tiles that are outside of the visible frame and consume less RAM. Quite obviously there are some downsides to that such as potential blending problems at the seams or effects no longer looking as intended.

    Mylenium

    [Pour Myl

  • Mylenium

    November 16, 2005 at 7:11 pm in reply to: Global Hue + Sat change using expressions

    Unfortunately it’s not possible in this case. Hue/Saturation is a compound effect that only uses one stopwatch to animate its internal parameters. This means that you cannot gain control over it using expressions. You would need to change your setup to make use of other effects such as Tint, Solid Composite, fill and a few others.

    Mylenium

    [Pour Myl

Page 248 of 285

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy