Mylenium
Forum Replies Created
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You could try using the fromCharCode() or a custom array, the latter perhaps being more practical. Try this:
my_alphabet=[“a”,”b”,”c”,…,”z”] //insert the complete alphahabet
my_random_a = Math.round(random(0,23)); //arrays start with zero
my_letter_a = my_alphabet[my_random_a]; //get the random letter from the alphabet//create the same setup for all 5 letters
[my_letter_a + my_letter_b + my_letter_c + my_letter_d + my_letter_e] //print the result string
This should give you something usable if you apply it to the source text.
Mylenium
[Pour Myl
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Depth Cue from Buena Software.
Mylenium
[Pour Myl
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Not that I know (well, not in Encore). This type of stuff requires explicit parameter programming (as do many other advanced techniques) and you don’t have that type of control in Encore.
Mylenium
[Pour Myl
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Interpolation methods perhaps? You really need to read up on that stuff and dig into the generics a bit more (no offence). Try this:
ref_rotation=thisComp.layer(“Layer 1”).rotation;
my_rotation=linear(ref_rotation,-80,0,0,60);[my_rotation]
Mylenium
[Pour Myl
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Interpolation methods perhaps? You really need to read up on that stuff and dig into the generics a bit more (no offence). Try this:
ref_rotation=thisComp.layer(“Layer 1”).rotation;
my_rotation=linear(ref_rotation,-80,0,0,60);[my_rotation]
Mylenium
[Pour Myl
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What file format? What CoDec? Really, you cannot expect anyone to help you without being more specific. You know, I’m not telepathic (yet).
Mylenium
[Pour Myl
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[Ugg The Wanderer] “put another way, could i get away with not applying broadcast safe levels adjustments to my stills in photoshop if i’m just going to apply a broadcast safe levels adjustment to my final comp in after effects, anyway?”
Not only could you get away with it, you shouldn’t do it in the first place! Especially in light of the new color profiles in AE 7, you might end up skewing your colors so much, they all look dull and washed out. Even in the “old” versions of AE you shouldn’t apply any additional adjustments beyond your intentional color corrections simply because of different color spaces (there is a difference between Adobe RGB and simple Screen RGB for instance!!!). The only time I would ever use the workflow you describe is if my system was fully calibrated (so effectively a Levels effect does not change anything if you already have done it in AE), but that’s a very unlikely situation for us video based artists.
Mylenium
[Pour Myl
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AE will always use the camera that is topmost in your comp. If you have multiple cameras, remove the xcess ones or trim them to the area where they are supposed to be active instead of the others.
Mylenium
[Pour Myl
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Mylenium
March 29, 2006 at 5:13 pm in reply to: scaling a smaller comp into a larger comp involving cameras,rasters and vectors…[friction] “But Anyways, even though I suspected a dead end on the camera issue,
I thought that (in my case) since everything is scaled by 3 times…
That I could go in the camera properties and multiply something in there x3 to get the right perspective and correct the view. or get some expression for a null or some
gnarly run-around..”No, that wouldn’t work. The change in camera curvature is not linear and you would have to set up quite complex expressions to find the right scaling factor for each element (basically a lens in computer graphics is a part of a sphere). In addition to that you get much stronger distortions with smal F-stop lenses (e.g. fisheye effect) which can make your object appear out of location even if your magic formula gives mathematically and technically correct results. Unfortunately the matter is more complex than it appears and even then you have to be happy that AE uses the most simple camera model (pinhole cam) as there are even more complex systems.
Mylenium
[Pour Myl
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Mylenium
March 29, 2006 at 5:13 pm in reply to: scaling a smaller comp into a larger comp involving cameras,rasters and vectors…[friction] “But Anyways, even though I suspected a dead end on the camera issue,
I thought that (in my case) since everything is scaled by 3 times…
That I could go in the camera properties and multiply something in there x3 to get the right perspective and correct the view. or get some expression for a null or some
gnarly run-around..”No, that wouldn’t work. The change in camera curvature is not linear and you would have to set up quite complex expressions to find the right scaling factor for each element (basically a lens in computer graphics is a part of a sphere). In addition to that you get much stronger distortions with smal F-stop lenses (e.g. fisheye effect) which can make your object appear out of location even if your magic formula gives mathematically and technically correct results. Unfortunately the matter is more complex than it appears and even then you have to be happy that AE uses the most simple camera model (pinhole cam) as there are even more complex systems.
Mylenium
[Pour Myl