Forum Replies Created

Page 200 of 285
  • Mylenium

    May 24, 2006 at 7:52 am in reply to: Transform liquid into a shape?

    Try my style/ text preset from my website or the corresponding tutorial here at the COW.

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 4:04 pm in reply to: Text explode and freeze

    Because by time-remapping your sub-comp you also time-remap the camera. This will cause the usual phenomena like frames not coinciding properly and thus rendering black. anyway, dunno why it doesn’t work for you, works without problems here. Have you enabled the 3D switch on the layer in the sub-comp?

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 4:04 pm in reply to: Text explode and freeze

    Because by time-remapping your sub-comp you also time-remap the camera. This will cause the usual phenomena like frames not coinciding properly and thus rendering black. anyway, dunno why it doesn’t work for you, works without problems here. Have you enabled the 3D switch on the layer in the sub-comp?

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 2:51 pm in reply to: PAL to DVCPROHD

    …or digital Anarchy’s Resizer which does the same.

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 2:46 pm in reply to: Masks change position when rendering

    Are you sure you rotoscoped in a square pixel comp or at least used the aspect ratio correction for the comp preview window? I’ve fallen into this trap a few times myself, so it may be worth checking this.

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 2:45 pm in reply to: Text explode and freeze

    Make sure you use the collapse transformations/ continuously rasterize switch on the Shatter layer(“Falten”).

    Greetz & sch

  • Mylenium

    May 23, 2006 at 2:45 pm in reply to: Text explode and freeze

    Make sure you use the collapse transformations/ continuously rasterize switch on the Shatter layer(“Falten”).

    Greetz & sch

  • Mylenium

    May 23, 2006 at 2:43 pm in reply to: Particular 1.5?

    [Franktatu] “Sorry, but I think we should respect everyone’s opinion and doubt, no need to be rude, if you don’t want to answer it, just let somobody else do it.

    The new features are:

    Motion Path
    Particle count
    Depth of Field

    Big hugs from Brazil”

    It wasn’t meant to be rude, I just find it odd if someone asks those questions when they obviously know how and where to get the plugin including updated info. He just could have jumped the chance and blindly downloaded it and would have had all the answers he needed. The only valid question I’m willing to give credit would have been: “Will the upgrade introduce compatibility problems?”, but he didn’t ask that. Apart from that, you just couldn’t explain it better than Trapcode already have.

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 2:30 pm in reply to: How to create material to follow bent lamination

    C4D will automatically assign UVW coordinates to Sweep Nurbs, Lathe Nurbs and other internally created primitive objects, so it’s all a matter of preparing the texture properly and make it line up. In order to be able to edit the UV data, you need Bodypaint, though, so you options without it are somewhat limited. Another way is to define polygon selections and use multiple projection textures limited to those selections.

    Mylenium

    [Pour Myl

  • Mylenium

    May 23, 2006 at 9:35 am in reply to: Particular 1.5?

    Read their website and you will know. No need to start a thread.

    Mylenium

    [Pour Myl

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