Mylenium
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Mylenium
June 21, 2006 at 5:18 am in reply to: merge / split video channels in after effects ( or other tool if known )Put your sequences on top of each other using the “Add” blend mode.
Mylenium
[Pour Myl
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Other than what the others were suggesting, you could simulate this sort of stuff with Trapcode’s Particular used with a layer grid emitter. This would especially simplify the random dissolve since it would be merely dependent on the lifespan of the “particle” (your layers). Admittedly it’s a bit tricky to align and sync the layers, though.
Mylenium
[Pour Myl
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Other than what the others were suggesting, you could simulate this sort of stuff with Trapcode’s Particular used with a layer grid emitter. This would especially simplify the random dissolve since it would be merely dependent on the lifespan of the “particle” (your layers). Admittedly it’s a bit tricky to align and sync the layers, though.
Mylenium
[Pour Myl
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[rzrxtion] “i thought we used to have swatches….”
No, definitely not. If you need this functionality nontheless, buy SwatchBuckler from Buena Software.
Mylenium
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[linkoping skrills] “a little concerned with the comment about diff processor types having at times diff. looking renders…”
You can’t always avoid this, mainly with procedural textures and other functions that are based on randomness. In th computer there is no real randomness and it needs to employ algorithms to generate this. Different processors and differen OSs can mean different results. Even if you have computers with identical setups, this can happen on extremely rare occasion – if e.g. one processor is hotter than another, it can cause registers and bits to “flip” and thus resulting in different results. If you do a little research, this was a quite common problem with some early Pentium IIs and IIIs…
[linkoping skrills] “are the advanced renderer”
No. Though still very usable, it’s beginning to look old compared to other renderers like VRay (for a list of complaints from users, read other C4D forums).
[linkoping skrills] “sketch really the bomb?”
Yeah, I think so. I haven’t seen a Cartoon renderer that can rival its functions (other than the almsot identical finalToon for MAX). Maya comes pretty close with Tomcat and its own new toon shader in v7 and for Lightwave there is Unreal, but neither is as complete as S&T I would say.
Mylenium
[Pour Myl
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There are some scripts on AEnhancers that will allow what you wanna do (or more precisely links to them). You may also wann look into alternativ such as Silhouette Roto. Unfortunately AE itself does not provide the tools you need directly.
Mylenium
[Pour Myl
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Just 1 arm? The scary thing about typewriters is multiple arms typing in short sequence. I don’t think you will have much luck even with lots of motion blur as those arms move way too fast. I think I would try to work with speed ramps and multiple arms – if you have some slowdown every now and then, you can get some interesting trailing that will make the arms look like tentacles forming odd shapes. also be carful to not make your text too regular. Even the most precise purely mechanical typewriters cause a lot of “swimming” because the paper bends and stretches on the rubber roll or the transport mechnism chokes on accasion.
Mylenium
[Pour Myl
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I don’t think you can do that since the normal particle systems’ time is tied to C$Ds scene time and not independent like in TP. dunno exactly, as I’m just re-learning C4D and thus I’m pretty much a noob myself (one who knew a bit about C4D a while back but then Alzheime took all this beautiful knowledge away) ;O).
Mylenium
[Pour Myl
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Yepp, NETRender uses HTTP as its protocol which runs on completely different ports than MAX’ backburner on the native TCP stack. You should not see any interference between both of them as long as your network configuration doesn’t prevent it.
Mylenium
[Pour Myl