[Robert Monaghan] “So, if you are only converting the necessary R3Ds to DPX that are being used in your project, you would still have a project the same size as ARRIRAW. “
You are right of course, but the irony is the project size is roughly the same even if I don’t convert R3D to DPX before grading. There is no way to trim R3D. Well, The Foundry announced Storm but we haven’t tried it yet.
We aren’t committed 100% to either pre-debayer or native. We tried both and there is no clear winner. Our colorist is happy to have extra bits but too often there is just noise in those bits.