Mike Zimbard
Forum Replies Created
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It depends on the level of realism you want to achieve. In my opinion Particular can give you a much more realistic rain because you can create it in true 3D space and fly an AE camera through it. I’ve never used Tinder 4s rain so I don’t know how it compares, but CC Rain is very flat and unrealistic unless you create many instances of it to simulate depth. I like to set up a box emitter with a wide X and Z radius in Particular that roughly matches the depth of whatever background plate I’m working with. Then it’s a matter of playing with the motion blur settings to control the look of the streaks. Depending on whether you want a slight drizzle or a heavy downpour, you can vary the birth rate and also mix in turbulence to simulate wind gusts. Good luck!
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This should get you where you want all within After Effects:
https://www.videocopilot.net/tutorials.html?id=15
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This should get you where you want all within After Effects:
https://www.videocopilot.net/tutorials.html?id=15
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Jeremy and Andrew thanks very much. Makes sense about what you’re saying in comparison to an LCD screen. I guess a bright white is just not a strength of this screen. Too bad, but other shots definitely do look great so I guess its a trade off.
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Thanks for the tip Jeremy, but unfortunately all my power save settings are set to off. I’m really puzzled……There has got to be something in there clipping the luma and saturation but I can’t find it.
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Thanks very much Pierre! Very helpful.
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Thanks very much Pierre! Very helpful.
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You’ll need to duplicate your background layer and take the keying effect off that layer so that it does not key the product. Then you’ll draw a mask around only the product and place that layer back on top of your background. That way you’ll key the green from the BKG, but have a separate layer of the product placed back on top. Same principles as photoshop, just a different tools for the execution.
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Mike Zimbard
December 29, 2007 at 4:36 am in reply to: Water splashes using After Effects without pluginsI completely agree. It’s not always necessary to try and create every effect from scratch, because in many cases when you need realism you’re not going to be able to create it with a simple particle system. Like David says go out and shoot something or if you don’t have the means for that there are some great stock libraries out there with effects that can be easily matted or rotoscoped. We use artbeats water effects libraries all the time in our composites for just the type of effect you’re talking about. I’d recommend downloading one of their low-res thumbnails to test it in your comp and then if it works go ahead and buy the full library.
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Also try liquify for these types of facial movement instead of mesh warp. Far more controllable if you’re trying to do an eyebrow lift, or lips pursing together, etc. Gives more controlled movement instead of needing a huge amount of rows and columns in mesh warp which can really bog down your renders.