Forum Replies Created

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  • I would go into the ‘best settings’ window in the render queue, click on ‘custom’ in the bottom right and correct the problem. You still want to find out what happened though.

    Mike Sevigny
    TorusFX Inc.

  • Mike Sevigny

    March 3, 2014 at 3:29 am in reply to: Cropping characters from Anime

    Hey Otto,
    Can you provide a sample?
    Are you talking about an animation or still image?

    There are many ways to extract a foreground from the background but it really depends on the clip or image.
    Try to provide as many details as possible as to what you’re trying to do.

    Mike Sevigny
    TorusFX Inc.

  • Mike Sevigny

    March 2, 2014 at 10:39 pm in reply to: how to do this

    The clip you provided is pretty low res to see clearly.

    For the one at 0:09-0:14: It looks like they tried to combine two moving shots. Also looks like they had some trouble with a smooth transition in the motion so you can see where the shots change over. The whole clip has a blur effect on it while the 3d papers blow in the foreground. The blur helps blend the effect.

    The second one at 0:24 looks like they just tried to line up the shots and faded between them.

    You need to match your shot, lens, wardrobe and pose of everything you want to look like it’s not changing while you fade over. However if you’re shooting green screen, like they did, it will make it easier to fade the background layer while your foreground remains a whole clip.

    There are varying degrees of complexity that you can reach with this effect ranging from easy to very difficult. Like most things, plan each transition carefully and you’ll save considerable time in post.

    Hope this is what you meant by your question,

    Mike Sevigny
    TorusFX Inc.

  • Mike Sevigny

    March 2, 2014 at 4:15 pm in reply to: boujou track import problem

    Hey Kavon,
    Boujou’s tough to get support for because it’s so pricy. From what I understand it works like most other Matchmoving softwares.

    Matchmoving is a process of giving the software hints as to where the camera/object(s) are in 3D Space. The more information you give the software the more accurate the track will be.

    You should be able to setup your camera and lens before tracking in Boujou. It also means you’ll likely have to re-solve the shot after changing these settings but you’ll have a much easier time solving.

    It can look very convincing in the matchmoving software with the wrong lens when you’re looking at just points. You’ll want to place test objects around the scene to make sure your track is solid. Also, look at the solved tracks, if they are progressively slipping as they get closer to the edge of the frame then your lens could be way off.

    Setting the scale of your scene will help once you’re in After Effects. At least make sure it’s not ridiculously small/large.

    Check your settings when exporting; make sure all aspect ratio settings (if any) are properly filled. You should have a scale setting here too.

    Good luck,

    Mike Sevigny
    TorusFX Inc.

  • Mike Sevigny

    February 28, 2014 at 4:15 am in reply to: create notes in after effects?

    Hey Steve,

    You can set markers on your timeline and add notes within them. Simply go to where you want the marker in your timeline, select a clip if you want it on the clip, then go to Layer>Add Marker. Now if you double click on those it will allow you to write notes. The first line in the note will appear as the name of the marker on the timeline. You can right click or drag these to manage them at any time.

    I wouldn’t mind having a window with the nearest marker’s notes written in it. Anyone know of such a thing in After Effects?

    Mike Sevigny

  • Mike Sevigny

    February 28, 2014 at 3:48 am in reply to: Removing tiles in underwater footage

    you’re right, that was my mistake. I’m sitting in front of after effects now and it’s not working with an adjustment layer or solid. What I was describing was a workflow I used a while ago but now that I think about it, we had BCC’s wire removal tool which I don’t have here.

    If you have your clone working on your image, you could try an expression for the position of your clone (within the plugin). Add the position of your null to the position of you clone to result in an animated clone moving with your scene.

    a = effect("CC Simple Wire Removal")(1); // your current clone position
    b = thisComp.layer("null_layer_name").transform.position; // the position of the null
    a+b // your output

    You’ll likely have to apply this to your clone source too. That wont account for the rotation but maybe that won’t be so bad to animate when the position is locked in. Or maybe someone has a math.equation they can share for rotation.

    I’m sorry I might have lead you down the wrong path. I hope you’re finding solutions.

    Mike Sevigny

  • Mike Sevigny

    February 27, 2014 at 9:56 pm in reply to: Ninja Impact Bomb with Particular

    1. Under the ‘Physics’ tab you’ll find ‘gravity’, set it to a negative number, that will give you the slow rise.
    2. For the quick burst use the ‘velocity’ under the ‘Emitter’ tab at the same time as ‘air resistance’ under ‘Physics’.

    Mike Sevigny

  • Mike Sevigny

    February 27, 2014 at 5:06 pm in reply to: How to process sound and video together

    For sure, you can use any non linear editor to do that (Premiere/FCP). I sometimes do it right in QuickTime Pro.

    You can copy and paste audio streams from one QuickTime file to another and save it as a self contained file. This way you don’t lose a generation of quality on the video.

    1. On your audio Quicktime set the In and Out of what you want to copy, then go to Edit>Copy
    2. In the second Quicktime (video) you can go to Window>Show Movie Properties. In here you can delete any existing audio the file may already have.
    3. Now go to the beginning of the video and got to Edit>Add to Movie
    4. Now save as self contained file.
    5. Test to make sure your audio to the file is not just a reference to the original by renaming or moving the original audio quicktime and trying to play your new file.

    You’ll likely want to do it in Premiere or FCP but the Quicktime Pro method is a neat trick when you’re in crunch time.

    Note: If you’re outputing to FLV, you may want to render a Quicktime out of AE and then make your FLV together with the audio in the non linear editor.

    Mike Sevigny

  • hey Jurjen,

    I’m not at all familiar with your setup but since no one replied.. I would make sure it’s not a silly error like having spaces in your destination path ‘Coffee Company’. I try to avoid this when organizing my files in case some piece of software doesn’t like it.

    If you have solved it, please post the results.

    Mike Sevigny

  • My suggestion is to do it in premiere or FCP (NLE). This will automate all of your footage being tracked/stabilized. Both of them have a feature to track the center of the frame or a region of interest that you choose and stabilize the whole clip. I think that’s what you want. Otherwise you’re doing it manually in After Effects. Also I’m pretty sure there’s a version of lock & load for after effects but I don’t know if they still make it.

    Sorry I couldn’t be more helpful,
    Mike Sevigny

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